Score: 6
"Decent game, but could be better"
date: March 28, 2008
I'm sure you've heard these few complaints before, but I'll quickly get them out of the way:
The death timer should (in my opinion) be constant, and 10 seems like a good amount of time. Either that or the player should be able to do something during the time, i.e. press keys to slow down the enemy.
The huge guys are indeed a tad hard, but due to the spells, it was not quite challenging, rather than how long I'm willing to wait to kill them. Dying wasn't an issue.
Why was dying not an issue? It's because I can get the enemy to follow me. I can simply have them follow me until all my spells (the ultimate ones included) and kill them off with that. That's why it was more a game of patience with me. The melee attack should be upgradable or something to that extent to maintain it's usefulness.
The green mage people were hell annoying, but sorta funny at the same time.
Now what could be done to improve it. I'm no expert on game coding or balancing things, but I'll do my best.
When you die, have the counter be at 10 or so.
Make your melee attack upgradable/generally better
Once the enemy passes you, have it just go to the castle rather than simply continuously follow you (if you get close enough, it'll leave the castle door).
Maybe include a timer on how much longer the invincibility shield thing will last.
Upgradable spells are almost always a nice touch...
Somehow have it so that the player can't beat around the bush until the spells all cooldown (in addition, you can use your thunderbolt the moment it gets to 0, then just wait around with it activated, meaning you can essentially save up 2 thunderbolts).
I like the way you can chooses between 2 different alignments in your spells, but maybe you could make it so you can only choose one, but the spells have the same effect. There could also be a 'neutral' section, and an ultimate spell can only be unlocked by getting both all neutral and aligned spells.
Don't get me wrong, I liked your game. Looking forward to any future work!