Reviews For: HappyLand Valentine

(13 Reviews • Avg: 8.69/10)

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Score: 8
Bezman

"Original and fun."

by: Bezman
date: September 3, 2008

Died once at level 3 - thought I had to kill the boss using chains (like the elves) - once at level 5, twice on level 7, maybe 5 times on level 8, got 191s (33.5k) on survival.

The chaining of normal items has really turned the game around. distanced it from the shooters it could previously be easily compared to and helped it become a unique blend of a chain-reaction game with a shooter.

I felt that by starting off with both directions, you missed a trick - introducing enemies from the left was a cool twist to witness in the original game and helped add variety within levels.

When I killed the boss, it felt odd for the level to just carry on - maybe if it continued - with a time bonus for time remaining - it'd feel more ike an occasion.

Speaking of occasions and celebrations, I was a bit disappointed at the lack of any ending animation after the king.

And I still think you should slow the pace a bit, zoom out, but make each hit take off maybe 1/3 of our energy. And make Fuzzy Elf's expression change.

The controls also started to feel a bit cramped - personally, I'd prefer the option to use a and w.

The new rocks were a cool addition and really encouraged me to stay alert. I also liked the way that the king now bounced around and needed to be avoided.

The chaining added aleatory elements but there was still skill involved.

The medal system could have been explained a bit - I assume it's based on life left, but am not sure. If I'm right, maybe it could have changed colour from blue to bronze to silver to gold as the bar 'measures itself' at the end of each stage - changing colour as it passes each threshold? And pop up the relevant medal at that same time?

Its existence means that when I return to this, I'll have another goal to play for.

A fun game you've got here and I think you should return to the concept sometime, with a few tweaks and maybe a couple of twists.

I'm only criticising it so much because it has potential.

September 14, 2008

Author's Response:

Thanks for the detailed review. I'd really like to make another HappyLand game one day, possibly for next Valentines day, so your comments are very helpful.

I considered having a level before the current Stage 1 with only one direction of enemies. I guess I thought it might be a bit boring for players of the first game, and the chaining didn't really work well with only one direction.

About the controls, if I remember right then W and S caused problems on some keyboards, hence be using Q and A.

Medals are mostly based on health left, they also take into account chaining and a few other factors. I'll make this clearer for the next one. Like you say the medals were more of an afterthought to give players a bit more life out of the game.

For the sequel I'm probably going to change to forwards shooting as a lot of people have requested this. The chaining system will need quite a rethink after that.

Thanks again and see you in January!

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Score: 8
M-Y

"Brilliant"

by: M-Y
date: July 4, 2008

This is really brilliant, I think it's amazing.

August 4, 2008

Author's Response:

Thanks for reviewing on all my games. I think you might be my first fan : )

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Score: 10
xxfirestarxx

"omg"

date: April 12, 2008

it is awesom i loved it its awesome

April 12, 2008

Author's Response:

Thanks, you're awesome too ^_^

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Score: 10
hoingaz-master

"Cool kirby's awesome"

date: March 22, 2008

good job it's pretty fun!

March 23, 2008

Author's Response:

cheers!

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Score: 7
flair3322

"make one with"

date: March 9, 2008

ViOlEnCe. and i like kirby 2

March 13, 2008

Author's Response:

I've thought about it, would be pretty funny going around slashing up all the happy things. Thanks for the review.

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Score: 10
FlashMarcus

"Cute!"

date: February 14, 2008

This game has been Kirby-fied to the max, and I love Kirby. That, and it's right for the occasion! Everything's happy! Happy Valentine's Day! 5/5
-FlashMarcus

February 14, 2008

Author's Response:

Thanks a lot, I love Kirby too ^_^

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Score: 9
UniqueName

"kool"

date: February 14, 2008

it was great game, the backgrounds and characters were all well drawn.
but when i made things happy, they didnt look happy enough.

February 14, 2008

Author's Response:

Thanks for your comments, I see your point but I didn't want to stray too far from my drawing style. I tried to emphasize the change from sad to happy with the color change of the heart trails.

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Score: 10
BANGERANG

"yaYAY!!! HAPPY HAPPY HAPPy"

date: February 14, 2008

i dont know why that was soooo fun lol. It was great

February 14, 2008

Author's Response:

Thanks ^_^

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Score: 10
MadmanC77

"good but"

date: February 14, 2008

that music was from kirby i love kirby games
they is teh shiznit

February 14, 2008

Author's Response:

Correct about the Kirby. Thanks for reviewing!

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Score: 7
KamiCosmic

"Good Game!... But Not Great"

date: February 14, 2008

Though I really wish you didn't shoot up and down. I understand that's what makes it more challenging, but I really think it make the game... Annoying. Anyways, Nice Music Choices! (Lotsa Kirby!) I think that besides that you should make it easier to hit certain targets, I remember once, I fired at an object to make it happy also hoping to chain, Because there was an Unhappy-Elf right in front of it. I hopes It would go fast enough to hit it, But instead it caused my big heart to get shot back at me... Full Force. But I still think the gameplay was good, Just not great, If you could try and Improve some of those aspects. Also, it was just in time for Valentine's Day! (Duh!). Yay Hearts! - 4/5 & 7/10 - KamiCosmic

February 14, 2008

Author's Response:

Thanks for the really helpful review. The up/down shooting was my attempt at an original concept, but given what people have said about it I would probably switch to forwards shooting if I made another.

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