January 31, 2008
Author's Response:
I know what you mean, in a way. Two days before this was initially released to the jayisgames competition, I drastically changed the games gameplay by making the objective to activate the balls and deliberately knock into them (what you see now). Previously I had the gameplay set up as an endurance game, so more balls will spawn over time (to make it more difficult) and the aim was to stay alive for as long as possible (by not bouncing into walls or blackholes).
I changed it because I felt that it would become boring and too slow for the average 'mini-game' player. I don't regret this decision, but I suppose it could've been nice as a bonus game mode rewarded to players that achieve a certain score. I'll think about it, thanks. :)
Viza.