Score: 4
"This Has Really Got Me Steamed..."
date: November 15, 2009
...And I REALLY wish I meant that in a good way. While I thoroughly enjoyed the previous iteration of this game: StormWinds 1.5 has made the fatal error of trying to fix what isn't broken. I appreciate the new enemies, new weapons, new upgrades and new campaign. What I don't appreciate are the new layers of difficulty. With its wonky control scheme, Stormwinds is a tricky game to get into, multiply that by the increased difficulty in 1.5 and you have an experience that is no longer enjoyable. It's the inflexibility of the campaigns that makes this game utterly unplayable. Without some inkling of recommendation as to which weapons are ideal, you often find yourself with the wrong weapons for the job and not enough resources to purchase the right ones. Thanks to the weird experience based upgrade system you have no way of bringing new turrets up to snuff either, this naturally causes them to quickly be scrapped by the swarms of steam powered jerks that are constantly harassing you. A good defense game should allow the player to experiment a little, this game doesn't.
Thus ends the rant of my review, now for the helpful part:
1: Make the game less difficult.
2: Reduce the number of the enemies or increase the base hit points of all turrets. ...Or better yet, do both of those things.
3: Put some strategic hints in this game ...seriously! We need them.
4: Tweak the upgrade system, experience should be put in a common pool where they can be spent on turrets of the player's choosing. Upgrades should apply to ALL turrets of that type regardless of how long they have been around.
Implement these changes in Stormwinds 2 or Stormwinds 1.6 or whatever and you'll have a game that I'll buy no matter how much you charge for it!
Animation: 3
Sound and Music: 2
Interactivity: 0
Originality: 3
Weirdness: 2
Overall score: 2/5