Score: 9
"Great game. Reminds me of alot of other games"
date: January 25, 2008
this game's graphics and animations kinda remind me of the Mardek RPG series here on NG which i love so you can probibly guess that i have a positive review :P
I liked the fact that you made a game were you accually get to PLAY the zombie after so many years of games that only allow you to plaster their brains onto a wall. its a nice touch and i think it may open the way to more games of it's kind. the story was great even though it's just the very beginning of the series and the music during the battles was some of the most epic stuff i've heard on any flash game. i liked the whole Past/present/future colision thing you did with it to, kind of made it have a little bit of a Final Fantasy feel (try saying that 10 times fast :P) to it.
Agian, really great game. the only suggestion i have is rather than just a map type thing mabye you could add a "walk-around" thing to the next ones. other than that i cant think of anything else to improve.
Bugs: i noticed one thing which may, or may not be a bug. on a couple of occations i noticed Veradux was able to heal you even though he shouldnt have had enough Focus to do so (his skill requires 10 or 15 points i cant remember which but he managed to do it at 0 and 5 once for me)
Tips for players:
1. if you've come across an enemy that you have trouble with, look at what he uses. if he melees, sometimes armors requireing a lower level could tip the scales in your favor if they have a high physical defense such as the surviver armor. the same applys to the other elements. "know thine enemy", as they say.
2. buff (enhancements) nerf (stat reduction) DoT (damage over time) and regeneration skills stack. adding a wound to a poison ailment will cause the enemy to suffer more damage each turn, though it doesnt show every ailments effect they DO stack. also, the same Ailment doesnt just renew the timer but it also stacks with the last one, meaning you can slap 2 wounds, poisons, whatever on the enemy to maximize damage.
3. pretty self explanitory but if the enemy enrages, sheild. if he attacks your shielded character he will waste his enrage and that character will suffer no damage, use it to your advantage.
4. if all else fails, use that little yellow button and massacre some random enemies. a few quick level ups and your enemies will fall over dead if you so much as look at em (ok, well mabye not THAT easily but you get my point :P)
Any way, Krinn. keep up the great work, i cant wait till chapter 2 :D
January 25, 2008
Author's Response:
Thanks! Glad you liked it!
The heal that you saw was his Emergency heal, he can use it without focus, but it has a long cool down. He has tricks up his sleeve too, ya know :P
There will be a movement system in the next game! :D
Thanks