Score: 8
"Good until the end."
date: February 24, 2009
Every level until the user levels was quite good, bit awkward compared to jmtb's ball games, but still good. The air control was way too high, making even the slightest taps make the ball fly all over the place, but because of the wide level spacing you could actually save yourself with that very same air control, unlike the other ball games. The major issue I had was with your level titled SlantZ or something like that, it was literally impossible. 300 Deaths and I hit the orange X. Every 50 deaths I'd make it past the first slant tunnel, only to die instantly by the impossible to avoid enlargement star. The hitboxes on this level seemed insanely bugged, even a few centimeters away from something would kill you, about like this: | |. Combined with the ball flipping out from taps and the super narrow spaces, impossible level was indeed impossible. Would've liked to see the rest, oh well. If you want to make the game really big, differentiate it from the other ball games, maybe add dozens of powerups, super levels, level groups with unique maps and obstacles, etc. That is all!