Score: 9
"really good game"
date: October 19, 2009
The only reason I didn't give it full props was because the enemy had no health status bar. There was really no way to know how much damage each weapon and each upgrade was causing, other than a pass/fail system. You also had to figure out which were only ground, which attacked air, and which attacked both targets, but that didn't take long to figure out. But I REALLY loved the concept.