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Reviews For: Ninja Rampage

(463 Reviews • Avg: 8.35/10)

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There are 47 pages of reviews. [ 11224 | 25 | 26 | 27 | 28 | 29 | 303847 ]


Score: 6
Kyandor

"Kinda good"

date: December 26, 2007

A little fun at the beginning, but not that great, got boring pretty fast. Not the kind of game that's so great it makes you addicted and thrilled.

Also, you follow that old conception of ninja, the one that says that ninjas are mercenaries, cold-blood murderers, etc. That instantly negates any score in criativity for this flash, at least in my opinion.
(And I'm not just saying this just for saying, all this "ninjas are cold mercenary killers" really IS a very bad misconcept)

Not a bad game, though, 6/10 overall.

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Score: 9
WannabeHero

"nice!"

date: December 26, 2007

Very nice remake. I liked the original, and I like this even better. I don't recall if there were traps in the older version, but they were definitely a nice touch here, especially because they were deadly to both sides.

I know it would have really messed with the mechanics of the game, but I still would have liked some throwing knives / shuriken :3

I would have liked it if the sword attacks were either completely different from each other with different pros and cons, or all the same except for the visuals, but as it was the head-strike was the fastest attack and therefore got the most use. For example, maybe give the stab longer range to compensate for the speed?

Anyways, good stuff.

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Score: 0
MyDayToDie

"If you're gonna remake somethin..."

date: December 26, 2007

Ninja rinseout was one of my favorite flash games of all time. This was worse in animation, style, and gameplay. There was no ducking and hiding which was important and hence much less need for real strategy. Even some of the level layouts that were 'exactly' the same were in actuality much worse.

Please people, just go play ninja rinseout.

for zero originality, and zero improvements on the original I award you zero points.

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Score: 9
Korgha

">:D"

by: Korgha
date: December 26, 2007

Awesome game but i couldnt beat lvl21

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Score: 7
silent-warfare

"A quick burst of entertainment..."

date: December 26, 2007

...with appropriately moody ambiance and straightforward gameplay. Many of the possible recommendations for improving this game have already been mentioned (level design, jumping fwd instead of upward, no straight drops, more use of backflips, grappling hook, long range weaponry, etc.), but one thing that I found worth fixing is the fact that the main character upon climbing a ladder, wall, etc. always performs a small jump when getting to the top. This is not only physiologically unrealistic, but it also increases the chance of being detected, which is rather annoying. It would be nice if that could be avoided )and while we`re at it, why can`t a ninja just hang off the wall, at least for a couple of seconds without moving). Likewise, for a stealth ninja crouching and ducking are essential parts of his repertoire; maybe laying low in the grass could prevent enemies from noticing you? This would come in handy where you start a new level and only after a couple of seconds realize that there`s an enemy standing right in front of you - falling flat to the ground could then allow you to go unnoticed and take a shot at him when he turns his back. I would also like to see more interaction with the environment, e.g. putting out a light by slashing at it, or using it to put structures on fire. The use of the gong was clever, but too seldom. It would add to the gameplay if you could break up groups of guards by using in game items such as the gong, throwing a stone, triggering a trap using your sword or a stick, etc. Finally, some small criticism on the way in which the game ends: I found the slashing at your legs-solution to be a bit disappointing - surely for the final battle, a bit more strategy and excitement wouldn`t hurt? And maybe a closing sequence, which tells the player what happens once the mission has been accomplished (this could then offer a storyline from which to continue narration in the next installment). In this context, another remark on controls and their importance for gameplay: I found it very difficult to jump over an enemy, turn around and execute him; maybe you could look into that?`This could have been an alternative strategy for the showdown in level 21. In a future remake or sequel, I would urge you to keep the "one life, but instant replay" approach, as it makes the game less frustrating. If you find this too easy, then consider adding some in-game save points, or offering multiple levels of difficulty. Looking forward to future developments.

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Score: 7
under-siege

"Ninja Rinseout"

date: December 26, 2007

Ahh, Ninja Rinseout with slightly worse graphics and slightly less style. I've not played all the way through yet, I just hope you made it longer than the original.

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Score: 5
gamemaster94

"ahhhh"

date: December 26, 2007

it wasnt bad. it was a game that i liked but if it would have been longer i would have enjoyed it more and gave you a better score.

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Score: 7
Dyhalto

"No replay value"

date: December 26, 2007

Fun for awhile. It doesn't have any replay value though.
I find it odd when guards don't seem to notice their buddy is caught in a bear trap right next to them.

Note to other players : Level 19 requires you to use the backflip (press sideways while climbing)

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Score: 10
LeRussophile

"iiiyyaah!"

date: December 26, 2007

Nice game. I love the style, ambiance is great. There's good basis also for a sequel! :) No? As long as it remains simple, it would be great for sure!

Congrats!

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Score: 8
kt6193

"there's a glitch"

by: kt6193
date: December 26, 2007

the game is sooooo fun but on level 19 there's a glitch that doesn't allow you to climb up the ladder

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There are 47 pages of reviews. [ 11224 | 25 | 26 | 27 | 28 | 29 | 303847 ]