Reviews For: TD: Demenius' Darkness.

(13 Reviews • Avg: 7.15/10)

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Score: 8
ZIGGOO

"umm"

by: ZIGGOO
date: January 29, 2008

i donno what the point (plot) was but it was intertaining....also there was no way to hit some ground callers and didn't like starting back at beginning each time..but it was still kinda fun so ^^

January 29, 2008

Author's Response:

Awesome.

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Score: 9
MrFinland

"Pretty awesome"

date: December 4, 2007

I liked it a lot. I think it is the best game you have made so far. Well the sounds were great, they worked well, the graphics were really nice and I didn't notice any glitches either. Could need more levels though, I could play it through like in 5 minutes.

December 4, 2007

Author's Response:

lol It's short and sweet.
I'm slowly building up to an epic games. That's why I'm dishin' out these small ones. It's all about how practice makes perfect.

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Score: 6
iluvuall

"Hmm..."

date: December 3, 2007

After dieing on the boss i encountered an instant death glitch upon restarting, i think that's something new, at least, i don't recall seeing in any other game before

Not bad though, just wish i could fire the magic faster

December 3, 2007

Author's Response:

Fire the magic faster? 'Kay I'll see if I can tweak it sometime.

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Score: 6
Kensaihindo

"Average"

date: December 3, 2007

Graphics are Ok, nice ambiance
Animation and move are very light but still Ok
"Ok" is my world to describe this flash.
Enjoyed playing it

December 3, 2007

Author's Response:

Thank ya.
Glad ya liked it. ^^

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Score: 8
mrpie74

"great"

date: December 3, 2007

it was ok, a little short,

December 3, 2007

Author's Response:

Meh, short and sweet right?

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Score: 10
muhamed29

"Great"

date: December 3, 2007

really a nice game.......

December 3, 2007

Author's Response:

Thankies. :3

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Score: 6
inq

"Okay"

by: inq
date: December 3, 2007

The game is fundamentally good, and I like the design of the monsters. One big flaw with this game is that it's really annoying to be sent back to the beginning every time a monster touches you.

December 3, 2007

Author's Response:

The monsters are pretty easy to dodge I thought... Sorry I'll see if I can adjust that and make it easier.

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Score: 7
SteamTusk

"Surprising"

date: December 3, 2007

Damn damn damn damn! This could be a sick, killer game but there are so many problems you have to iron out.

FIRST AND FOREMOST, have that dude wield an axe better, he looks so casual and jaunty just strolling through the blasted hellscape of his mind. Make him bad ass and increase the range on the swing animation, I have no idea the arc starts and ends. The enemies have flavour and style but the protagonist is melba toast bland.

SECOND, add more flavour, backgrounds, foreground textures, varied platforms. This is his subconscious, so the levels should not look so 'Game & Watch'.

THIRD, hit detection. The boss nailed me with three direct eyebeam hits and only one of them registered where as I snuck up on one of those hell seals and died instantly from six feet away. (Why am I transported to the beginning of the level?)

With polish, this could be good. The narrative is suspensful and intriguing, but I hadn't the desire to play very far because of the MAJOR flaws evident.

Put some elbow grease into this sucker and you've got yourself a winner. I really want to see this refined because the fundamentals are there, it just needs tuning.

Great start, follow through.

December 3, 2007

Author's Response:

Thank you, I'll try my best.

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Score: 5
Renegade-Hamster

"Some problems"

date: December 3, 2007

You've designed it so that you go back to the beginning of the level if you touch a bad guy. It makes for some really annoying gameplay.

The jumping is a little slow, and it doesn't correspond to how long you hold down the jump key. e.g. just tapping it and holding it have the same effect: a really big slow jump.

I understand if you need to study programming a bit more, so please don't take my criticism as an insult. I'm just telling you what needs to be improved.

December 3, 2007

Author's Response:

I know... This game was made also as a practice for programming.

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Score: 10
TrinidadOfReemfunkle

"Woot"

date: December 3, 2007

I dunno, woot.

December 3, 2007

Author's Response:

Woot! ^^

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