Score: 10
"Best Adventure Game on the site"
date: November 16, 2007
Excellent, excellent achievement. I played through Ch. 1 and was impressed then, but had no Idea that you would follow it up with something this large in scale. I can see how this took so long. I played through Ch1 again after I finished it just to refresh my memory, and I definitely like the direction you are taking the series. The next chapter could be 3/4 the length and I still think that everyone would be satisfied. To those who complain about not being able to beat a section of the game, have some patience, go practice in other areas, and you can always use Mardek's warp ability to get out of a dungeon, heal, but potions, and go back for more. For those who don't appreciate the humour, you're taking it way too seriously, lighten up. Since so many people are voicing their opinion on how they would do it better, and since you seem so apt to respond, here are just a couple of things that I noticed. Not real problems, or anything to really worry about, but things that would be nice.
-Personally, I would like it if the inventory was shared between all party members. I'm sure that that was just a design choice on your part, but it would be nice to have items still available if someone dies.
-Alot of times, it was difficult to tell which Items allowed special abilities. Not at all with the staffs, but especially with the swords and pendants. I ended up losing all of Vehrn's reactions, just because I sold the copper sword (or maybe it was because I equipped different armour) and didn't know what it allowed.
-Gold drops were unevenly spaced, with hardly any at the beginning, and so much that it was useless towards the end.
Really those are the only issues that I had. Everything else was top notch, and of professional quality. I just hope that Ch. 3 will be out soon. All I am left with are questions that I will have to troll the comments for and play through again for.
-Where are the other trilobite keys?!?! I've only found #1, I've only heard rumours of #3, and I've found every chest on every map
-Is there any way to get into the water temple, or is that saved for the next chapter?
November 16, 2007
Author's Response:
Having separate inventories for each person adds an element of strategy or something; you have to plan who will have what items, sort of like having a list of possible abilities that you can assign to anyone but not everyone... or something? Its meant to make you think a bit more and add challenge as well as customisation to some degree, or something.
In the inventory, if you roll over an item with the A key held down, you can see which abilities can be learned from it.
Gold is like that in MOST RPGs, I've noticed...
There's a lot of discussion about the Trilobite Keys in my forum (the link is mentioned in the description section thing for this game here), so look there if you want to know things!
The water temple isn't accessible in this chapter, no; it will feature in later chapters!