Score: 10
"Addictive and throughly made RPG"
date: October 2, 2009
Engaging gameplay with a dynamic leveling up system made this game worth retrying over and over again when I hit the gameover (death screen).
The very last boss was too fustrating to beat (Nelis-Shadow Queen). Perhaps implementing a Auto-save in between the different battles of each mission so that you don't have to start all the battles again (lots of chained battles 3+). Got a bit hard in terms of accidently losing a char in the first battle of one of the back-to-back battles would seriosuly set you back in the final battle, maybe ability to resurrect in between battle or during?
Another possible improvement is randomise the starting location of enemies for your 'training' spawns (i.e. Mechanic's Base), to reduce repetitiveness.
All in all an awesome job, can't wait to see a sequel!
Skasian...