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Reviews For: 13 Guardians

(444 Reviews • Avg: 5.86/10)

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There are 45 pages of reviews. [ 11937 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 ]


Score: 7
vulkain

"Damn..."

date: October 16, 2007

Got on Goldie with all 3 characters, just can't kill her...!!! You'd have to be the luckiest man on earth to do so which SUCKS

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Score: 5
nehri

"so......slow....."

by: nehri
date: October 16, 2007

ill give you a 5 because it was not a bad game, but it was so slow it was mind numbingly boring. make it faster, maybe add some counter attack cards. a wider range of weapons, that sort of thing. you need the patience of a god to make it through the third level, when the opponent starts healing himself more often and the max you can hit is like a 30.

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Score: 3
chiefindomer

"needs changes"

date: October 16, 2007

It was a little fun but it would be a lot more fun if it actually required skill to win instead of luck.

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Score: 5
xelitesniper

"Great Concept but..."

date: October 16, 2007

It didn't really turn out that well. 5 for effort.

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Score: 6
miff009

"Remove and take back to BETA testing..."

date: October 16, 2007

The system works fine, the animations are kinda slow and make the game a bit more boring but its still not a big thing...
The problems are, you dont get what you choose, if you make what you got into what you choose, you will lose.
Warriors:
Technically strong in melee weak in magic.
I would say 1/3 or less of the deck is attack, 1/3 is crappy heals (heals 3 for 10 magic), a bit less than 1/3 is made of useless buffs(hit damage +2 for 3 turns for TWENTY magic) the rest, are magical attacks.
Schrewd:
Technically weak in magic and melee, good in buffs/healing.
2/7 of the deck is composed by attack moves, 2/7 has only magic attacks; 3/14 are crappy heals and finally the rest is made of useful buffs and heals...

I havent tried magician yet, but i feel pretty much discouraged to do so :P
Probably 1/2 melee attacks 1/3 buffs and the rest in magic.... XD

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Score: 2
godsrequiem

"I never do this..."

date: October 16, 2007

But I thought I should give you a rundown on why your game doesnt work well.
1. The cards dont change at all for the classes,so whats the point of even having them?. Nothings more frustrating than picking mage and getting all physical attack moves for your first 3 matches(which i did) You might as well just remove the classes and increase the number of skill points you get after each battle is completed.
2. A card game without a construct your own deck function is like a peanut butter sandwich without bread. It just doesnt work.
3. Enemies seem to progress at rates way to high to keep up with. My last opponent was hitting for 40's in physical, 40's in magic, and had curses as strong as my mage class with 3x the hp. I know the games supposed to be more challenging the farther you go, but be reasonable.

I will say that the idea was good, all you need is a little bit of tinkering.

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Score: 2
Rainson

"Cards"

date: October 16, 2007

The card system really is just not good at all. You never get any of the cards you need when you need them. One fight as a warrior my entire 7 tiles were all increase magic damage...what do I need that crap for? Fix the way tiles are distributed for classes. It's too luck of the draw to win fights right now.

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Score: 4
reyoo

"Err..."

by: reyoo
date: October 16, 2007

This game has some major problems....

-No deck customization in a card game?! This leads to situations where for the entire battle you get stuck with cards that are useless to you....
-Why allow the user to pick different classes when you have immunes in the game...? So anyone who chooses to focus on either magic or physical attacks is punished so harshly that they can't even complete the game...
-With a few small changes this game could be great but for now its rotten.

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Score: 8
EternalxSquall

"I liked for the most part."

date: October 16, 2007

I wish people could make more games similar to this one. I really did enjoy this. Now, since there are more things I liked opposed to things I didn't like, I just list some negatives. First off: Combat. This had to be one of the things I really wished could have been better. It is pretty dull for the most part, seeing as If you choose a physical attack, he takes a step, chops sword, repeat. If he casts a spell, he thinks about his favorite flavor of ice cream and glows. I was however surprised with the curse system and the remove spell/ curse.

Next:Customization. This isn't so big of a downer, but it wouldn't be terrible if you could perhaps choose gender, beginning pant/shirt/hair/skin color etc. I had also hoped that the armor would be different than what it was, and that buying one piece wouldn't burn a hole in your pockets.

There are a few things I didn't mention, but these were the first few things I could come up with. If you spot any typos, I'm typing with one fucking hand, so...

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Score: 7
loobu

"caravaneer was better"

by: loobu
date: October 16, 2007

this game was good but not great.it had really good graphics and a good stat system but there was a big lack of introduction,story line and...well sound lol.There also wasent much to the shop option either just a few upgrades and items.I have played your games and though some"like caravaneer" are very fun and are over all well made,but they tend not have a lot of "flashiness" such as sound and great detail work on these and you will have a purfect game,because you have the graphics and physics down pat.

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There are 45 pages of reviews. [ 11937 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 ]