Reviews For: Hungry are the Dead

(631 Reviews • Avg: 7.93/10)

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Score: 10
shoopdawhoop5284

"very VERY good game and"

date: November 3, 2009

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Score: 8
Connler

"Entertaining, But Limited"

date: November 1, 2009

Positives:

Simplistic play style, that still seems to be intuitive and addictive

Enemies were varied enough that I can add this little tidbit to Positives

Realistic enough to get by

Art was well done on the menu, ending screen, and Upgrades Menu

Reasonably well balanced

Neutral:

The rifle occaissonally got old, but the single weapon play style help with the simplicity

A counter of the various barricades' health should be added, and prices for repairing adjusted accordingly

After a while, the only thing you're doing in the Upgrades Menu is repairing your barricades. More upgrades and more levels of each barricade should be added for the more hardcore among us. This would go in Negatives, but, again, it speaks to the game's simplicity to have so few upgrades and levels thereof

Negatives:

I often wondered why you chose to waste so much space with the barricades. The Iron Fence takes up way too much space, and another barricade could've easily been fit in the distance between it and the barn door

I'm not sure about your priorites when it comes to barricades. In my mind, landmines cost way more than a simple barbwire fence (I understand why they are place where they are, however), and sandbages being stronger than an iron fence?

The lack of Bosses, even in a game with simplistic play in mind, is a turn-off, especially in the later levels

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Score: 9
TCTriangle

"A lot better than I expected"

date: October 30, 2009

This was a lot better than I expected it would be. The graphics are nowhere near as good as other similar games like The Last Stand, but the extremely addictive gameplay more than makes up for it. This simple game kept me occupied well over half an hour. I survived 21 nights and killed 2446 zombies :). Although there are a few flaws that you should keep in mind if you make a second one: the clicking on the bullet pile for loading was really tedious and really made my hand cramp up a lot. It should be changed to the space bar or something. Second of all, there should be more upgrades, because by the time I finally died, I had thousands of dollars sitting in the bank with nothing to spend them on other than repairing. Other than these few flaws along with the mediocre graphics, this game deserves a really high score.

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Score: 10
ZombieBob

"Best Zombie Defense Game I've Played!"

date: October 22, 2009

Wow, I did not expect this game to be this good! It does capture the experience of defending yourself against zombies (I guess, I never actually defended myself against a zombie in real life!) and the clever reload system added a bit of realism AND difficulty. Yes, you would actually have to pick up your bullets before you load them! And it has one thing that other games of the like lack (such as Last Stand and All Hallow's Eve) is practically pin-point accuracy! You point somewhere, and you shoot at your target. No questions asked. Also getting a group of zombies together and firing one round results in a mass of brain spray! Doesn't get more effective than that! The zombies are reasonably paced and so is the difficulty. I love the background atmospheric noise, and zombie dogs just rule!

Best Zombie Defense Game I've played hands down!

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Score: 10
starcraftWOOT

"Great, REALISTIC game."

date: October 18, 2009

An extremely enjoyable game. the enemies could be more varied, but the upgrades and barricades were superb. I enjoy the fact that you only have the one rifle, as well as how you reload, as it is realistic to the rifle, and the situation. As far as people complaining how easy it is with a fully upped rifle: ya, play just a little longer, because while it is easy for a while, more come EVERY night, and i get reduced down to my boards more often than not after level 25

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Score: 10
kingspartan69

"amazing"

date: October 15, 2009

great game but to easy

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Score: 7
BigFattyPlus

"Intersting"

date: October 13, 2009

I'd say this is a decent take on zombie tower defense game that has been almost to death. It's got promise, but there a few things holding it back. Graphics are okay, but they could have been better. The music is also very repetitive. Clicking on the ammo pile is interesting, but ultimately tedious. You could have simply used a reload option and had a reload animation to keep people from spamming it. In fact, I found this to be more spammable than most reload options. Once you get the gun to max, there's no real option to upgrade anything else, since it does the job too well. Also, different gun would have been nice to use, since the rifle does get old. And once you've built up your defense, there's no real point to it as the rifle pretty much kills the enemies before they can do anything. Aside from the headless zombies, the rest were far too easy to kill. And some bosses would have been nice. Still, this is a decent game and I would love to see a sequel.

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Score: 7
STM1993

"Not bad, but lots of room for improvement"

date: October 8, 2009

Rather old game, quite simple too, not bad at all for a first zombie defense game.

Okay, I understand you want to capture the feel of a real zombie situation where you will be low on supplies and all, but honestly, I see absolutely no problem in adding just a bit more variety on the semi-automatic weapons (ie: manual shotgun). Or at the very least, make the player able to choose which ONE weapon to stick to for the rest of the game - it'd add to the replay value.

I found the game to be too repetitive and needs an option for higher difficulty. Performing headshots is very easy, especially since the zombies are so slow (even the dogs). Once I get all the upgrades, there wouldn't be anything interesting except for the headless zombie, and it's very easy to keep my defenses strong. I only need to use 2 grenades and just keep my mines and barbed wires in good condition.

Why not add new zombies like ranged zombies to increase the challenge? Perhaps ranged zombies will shoot a slow-moving projectile and if you get hit, it's basically game-over, but you could shoot the projectile before it reaches you. Or you could add bosses and a difficulty that has LIMITED ammo. Limit the firing rate of the weapon too.

I like the reload system. If there was a convenient 'R' to reload, it would make the rifle too easy to reload and allow users to just shoot and spam 'R' at the same time, effectively creating a spam weapon with infinite ammo. However, if you choose to make a sequel with an 'R' to reload system, I'd suggest making a reload animation so as to prevent players from spamming 'R' and shoot, or use the limited firing rate or limited ammo as I have suggested earlier.

Graphics-wise, it also could be better, but it doesn't really matter to me.

I hope to see a sequel. I like zombie games very much, and this isn't that bad for a first, though there is a lot of room for improvement.

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Score: 8
RedReaper666

"I quite liked it :)"

date: September 9, 2009

Ok, so you want to make a zombie game but you don't want it to be a ripoff of some other games i.e last stand 1&2. what would have made it a better game is if reloading wasn't such a hassle. maybe assign a key to relaod, or make it automatic, rather than having to click the ammo stash to reload. Also, maybe if you give the gun some more upgradesand maybe upgrades for each barricade. Just for the record though I liked the idea of only having the one gun cuz it works with this sort of game. I'm asuming that it was your first zombie game and a very well done. It's not easy to make a good game and that's what you'e done

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Score: 8
macgregaaaaaaaaaa

"Cool game-but a bit repetative"

date: September 4, 2009

I thought it was a great game, but it could have used some more variation, you could of had some more guns and upgrades, but still good work.

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