Reviews For: Noidzor

(245 Reviews • Avg: 8.58/10)

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Score: 10
dietx

"Superb"

by: dietx
date: August 18, 2007

Great way to reinvent teh BrickBlaster genre, i loved it. 10/10 5/5 :)

PS: I loved getting the mana regen orb stuck in a corner and having 200 mana within a second ;)

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Score: 10
JOEGT

"NICE"

by: JOEGT
date: August 15, 2007

pause and save features (pause might have been there) and that game would have been astounding.

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Score: 9
lethaltimes

"All it needs is a save feature..."

date: August 14, 2007

Otherwise this game was a perfect balance of physics, stat-building, excellent atmospheric music, (improvable) luck and strategy. Just one small request besides the save feature: if you could make enemy bullets and your magic-dispensing orb different colors it would help me stay better focused on the gameplay.

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Score: 4
emmadamonkey

"yawn"

date: August 13, 2007

I played the first level for like 9857 minutes and i still wasnt done...you might want to make the levels shorter it gets boring...but i gave it a 3 because it looked like it was worked hard on.

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Score: 9
keatnisher

"would have been a great rpg game"

date: August 13, 2007

u should definitely make an rpg version of this and make a story

anyway great game really fun nice brick break game

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Score: 10
rblade55

"great idea"

date: August 13, 2007

this was very creative and i really enjoyed it. hope you make a second.
a few things you might want change though

1.a mute button-the music is okay but after hearing it loop through 7 times it gets annoying

2.you need to make a noise or some kind of sound effect for when you get hit i died twice without even knowing that something hit me

3.power-ups - powerups that fall to the bottom of screen after hitting a few bricks are big part of breakout style games you should throw a few little things in there . mixing it up everey so often would be nice, maybe an invincibility powerup or somthing like that? just an idea.

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Score: 8
Rocket618

"A nice twist, but it is a little too easy"

date: August 13, 2007

I like the things you add to this particular type of game. However, without having to worry about bouncing the ball off the paddle, or in this case monster, the game was just to easy. Now admittedly I only finished level three before I exited out of the game, but there was nothing to hold me into playing any longer. I do think however that with a little more of a challenge this game could become iconic. For example, maybe one could lose health every time the ball bounce off the floor, or you could add a time limit for each level. Just something to make the game a little bit harder. So, I look forward to seeing a second installment.

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Score: 8
TSRevolutionary

"Good, but not perfect."

date: August 12, 2007

First and foremost, awesome concept. I love the RPG elements, and the magic abilities were not only interesting, but saviors in my personal opinion. One of the things I hate about Breakout is that, once you get down to the last few blocks, it can be near impossible to hit the damn things. The spells gave me some more control over the ball, which made the game much less frustrating. Putting the emphasis on dodging attacks, rather than saving the ball, was a nice twist, but its also one of the programs. Mr. Devil is very bulky and not particularly fast. He also has the tendency to freeze up when more than one button is pressed at a time. Given how much damage each attack (or attacker) does, that just doesn't cut it. We need a faster demon, or at least a skinnier one. You could say that upgrading health counters this, but you'd be wrong. Each point gives you a meager 10 HP extra, and you don't have that many points to begin with. Since we're on the subject, does upgrading health seriously increase the regeneration rate? Because if it does, I sure didn't notice. A few more minor complaints: I can't remember the name of the skill, but the one that causes explosions randomly is DEMONIC. The explosion sends the ball flying at the exact same angle EVERY time, and if you're on a map with unbreakable blocks, that often prevents you from getting anything done. The boss idea was nice, and I really like the perks; an extra ball, upgraded to an MP-boosting ball (awesome idea there, btw), an extra upgrade points. Still, just having a giant block with extra health is a little...underwhelming. Since you already have angels attacking us, why not have a mobile boss? One that actually attacks, for that matter? Finally, throw us a bone, compadre; given the amount of upgrade paths we have, a few more points would be nice. You essentially have to decide what three things you're going to upgrade at the beginning of the game, which is unfortunate. Don't let all the criticism fool you, though; I really, really enjoy this game, and I think I've played it about 10 times now. The creativity, above all else, is superb. Still, I can't help but feel that this game could be surpassed immensely by a Noidzor 2...looking forward to it ;)

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Score: 6
QuJee

"verz hard"

by: QuJee
date: August 12, 2007

well, very hard, got to stage 17... but than. when i died "you only can submit your damn highscore when you are playing this sh*t in MoFunZone.com" that pissed me DAMN of! i got a good score, and than this!
to say "this game is easy" would be a VERY BIG lie, only to those, who are playing pong for the rest of there life.
The music was sometimes... awfull... well...
@ my end, there was only sh*t coming at me, i couldnt even dodge, without getting hit! and i couldnt see, which thing i was suposed to dodge, cause i lost my navigation! and playing it again... well.. no, i dont love it, i just kinda like it, cause the fusion of pong and strategy is nice, but i wont play it again, cause im not an pong fan :P (yes, i know its Breakout, but Pong is a samler word)

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Score: 10
mattloaf

"good good good job!"

date: August 12, 2007

ah i got addicted then got bored then addicted good job i got to stage 8! lol well futher i dunno i passed out

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