Score: 2
"Not a rythm game."
date: July 13, 2007
Nice concept, but the timing is unrelated to the music. If you try to tap to the music, you fail almost instantly. Graphically, and stylistically, it was great, but you failed in your intended premise. Also, if you hit the notes late (or even if you hit the key when the circle is exactly on Ongaku) you fail - you should either broaden the range of acceptable hits or do a DDR style "almost" or "perfect" option. The scoop was nice, as it kept the player playing and kept it fun (without granting points). Nice try, just not really on the mark.