Score: 4
"Did you actually try playing this game?"
date: July 6, 2007
The clipping was atrocious. My string would get killed off with easliy 6-7 pixels on either side -- which is about all you get by stringing it through a 1-block-wide tunnel. Once the string passed right through a pair of scissors without triggering it at all. The clipping isues are not a graphic quality problem; I tried it on all three quality settings and still got killed by the empty space around walls.
On a less hostile note, the change of movement controls from the last one was really awkward. The drag-scroll thing just felt choppy and jerky. It wasn't too bad with the slow-mo on, but obviously your ability to do that is limited.
I did actually like the level design, and eliminating the lives from the first SA was a very good move. Unfortunately, the improvements in those areas just got overshadowed by the frustration of getting killed by invisible 6-pixel-wide force fields around every wall I came across.