Score: 1
"I dislike madeup languages in puzzles"
date: June 7, 2007
A few things that I hate in escape games.
Buggy games that have not been tested. And authors can spout all they want that they tested it but if it does not work live…it was not tested.
Needing to find the exact pixel to click on.
Looking under a chair and not seeing the chainsaw because I did not look at the ceiling first, or my foot first, or …..
I love puzzles. I hate sliding box puzzles with no solution. Yes, it is possible to have no solution.
I love mysteries. Finding the exact pixel is not a mystery it is a pain.
How about a puzzle based on a made up language that only the author knows. That is basically what a made up musical language is. How about a music scale with 57 notes?
If you know nothing about music, you should not use it as a puzzle or you should learn enough to know what you are doing.
Because of the last puzzle I am more critical than I would be normally, but I am seeing a trend that I do not like. It seems that these puzzles are not very well thought out and are not well tested. Thinking about something does not mean it is well thought out.
I like most of what I see in the last 2 puzzle games that you made. The untested bug was a horrible mistake.
This on may have a better ending but so far it seems it may end in a similar way as the last one.
Also, for the author of a puzzle to be able to input the correct numbers and have the game continue to the end means the code is not buggy, it does not mean the puzzle is not buggy.