Score: 10
"Fallout Meets The Oregon Trail"
date: November 16, 2009
This game is an excellent combination of mechanics and theme found in the two games Fallout and The Oregon Trail. Fallout lacked a real sense of economics, which was one of the few complaints I have about that game, while The Oregon Trail was strictly an economics/edutainment game that needed some a lot more edge.
Caravaneer reminds me of both of those games, but takes what was great about each of them and combines it to make for a really enjoyable game.
"its a great game but theres too much shit to remember, you have to make sure you have enough food water feed and all that for a journey, instead why not just have an overall movement cost." -binxmuldoon
I believe it was never the author's intention to make such a simple game. This is an economics game and the planning is a major part of the design and for me; the appeal.
It's not perfect, but it's very good. My only real critiques would be the following:
*Some sort of trip mapping on the minimap could prove useful, in case you get off track and don't know where you are and therefor can't choose a direction to head in to find a city.
*After playing for a few hours, it seems the goods you loot from robbers are a bit too valuable. I like that the shop keepers won't accept too many of them, but they still seem to sell for quite a bit.
*Repetition. It's not uncommon to be attacked by the same number of robbers with the same amount of goods, several times in a row.
Overall though, it's one of my favorites on the Newgrounds.