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Reviews For: Newgrounds Rumble

(7,575 Reviews • Avg: 9.67/10)

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There are 758 pages of reviews. [ 1274548 | 549 | 550 | 551 | 552655758 ]


Score: 10
hobo44

"This is great!"

by: hobo44
date: July 8, 2007

i loved this game it had some kool characters and the movie links at the bottom helped me figure out where the characters originated and their stories

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Score: 7
pencoin

"it is ok i guess"

date: July 8, 2007

graphics were better than good but not ground breaking

the music is good but repetitive later on

i gave u a low style cause it didnt really do anything new for this genre

it was very violent

very funny as well

the character selection was good and theres a character for everyone
( for me its salad fingers)

but theres not enough characters
and a recolour for player 2 would of been nice if they were using same character

chareters i would like

badger from badger badger badger
bitey from bracken wood
derge from xombie
someone from maddness

rest was pretty good

ng rumble is

better than battle for glenore
worse than choas faction

( please note all things stated here are my opinion)

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Score: 10
3027163

"nice"

date: July 8, 2007

nice

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Score: 9
grodder

"nice!!"

date: July 8, 2007

very nice i did 2 hours to complete every thing keep up the good work

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Score: 10
Veronin

"Best Flash Game I have ever played"

date: July 8, 2007

First of all, I am just in shock that this was made by flash. Pure crazy. This game has incredible graphics for a flash game, and not to mention it's super fun. This is simply the best flash game I've ever played. I didn't know something like this was possible. This game = epic win.

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Score: 9
ultimatum479

"Extremely fun, for a _long_ time"

date: July 8, 2007

At last, someone has accomplished what I wasn't sure was possible in a Flash fighter, while still keeping the individuality of each character: a BALANCED FIGHTING GAME! Everyone has their own strengths and weaknesses.

Well, kinda. Samurai Asshole's way overpowered. But other than him (tone down his health a little more and shorten the range on his sword, to make up for all his infinite combos both on the ground -- such as DOWN+Q, DOWN+F, Q, DOWN+Q, DOWN+F, Q, etc -- and in the air -- best one's Q, Q, F, F, Q, Q, F, F, etc), the rest of the characters are all balanced. Some are better in air, some are better on the ground, some are better at getting in there and trading blows with the opponent while others are better at hit 'n' run style...and _all_ of them are fun to play. (Well, the Charade-style character Convict can be a bit annoying at times when he morphs back into his normal form _just_ after you get a projectile item, but then that randomness is part of the fun of playing him.)

The non-character unlockables are interesting, too, especially the Orbiter and Regeneration items. Not a big fan of the Junkyard, especially against computers -- who tend to be easily trappable under the trash compactor within the first fifteen seconds or so of play -- but other than that the normal and unlockable levels are all coolness.

In case you're curious on the reasons for my scores...

Graphics: 10. The simple and yet simultaneously detailed graphics style fits the game perfectly. No further comment there.

Style: 9. It's a fighter, so I just _had_ to take off a point for the imbalance of Samurai Asshole. But hey, many professionally-made fighting games are unbalanced too, so this does a far better job than even most Capcom games. No real complaints there.

Sound: 8. The music comes from other Newgrounds submissions, although many tracks seem modified -- in a good way -- but the vocal sound effects could be kind of annoying. Guns and such were fine, but hearing Piconjo's grunts every other sword swing, and same for Samurai Asshole, was rather annoying at times -- especially if someone got an invisible double, Ninja Gaiden style, so there were _two_ Piconjos swinging and grunting. Perhaps just lowering the volume of the vocal sound effects relative to the others would be sufficient.

Violence: 10. It's a fighter. Everyone's slicing everyone to bits. Pico's death animation involves decapitation. 'Nuff said.

Interactivity: 10. It's a game. Bah.

Humor: 9. Storyline was funny at parts.

Overall: 9. This should be a 10, since my only real complaint is the annoyance of the vocal sound effects, but the overpoweredness of Samurai Asshole is still getting to me. I've played too many fighters, I s'pose; imbalance drives me insane. It's really not a fair score considering the balance of this relative even to many Capcom games (Zangief, anyone? v_V). Give yourself a 10. :P

Author's Response:

Thanks for the detailed and insightful review. Only one thing caught me off, though. The music was all made originally for the game. Other submissions might have used the music as since, but this is where it premiered. At most, the NGR theme gives a nod to the classic NG theme, but that's about the most of it. Thanks again!

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Score: 8
mrjonin

"i am not a newgrounds history buff..."

date: July 8, 2007

and i dont plan to be...but having said I have been on here for a while under different names.nostalgias good every now and then.good controls.dont like nene.but good stuff.peace.

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Score: 10
lucian666

"GREAT GAME!!!!"

date: July 8, 2007

the only thing i have not done is finish convict's story
the last fight is extremely hard, i think its impossible

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Score: 8
Hylarn

"A few problems, but largely excellent."

by: Hylarn
date: July 8, 2007

Overall, this has possibly the best framework for a fighting game I've seen on Newgrounds.

The only major issue I see with the actual gameplay is the projectile attack. It's rare and the AI tends to make a bee-line for it, making it difficult to find out what the various characters projectile attacks are. Integrating it more into the gameplay would be nice. Also; it can be irritating to accidentally pick it up with a character with a shitty projectile, like Piconjo. And the whole "oh crap, Alloy got the gun" thing isn't much fun, either.

A less major complaint with the gameplay is that Convicts transformations last longer than it seems they should.

One of the main problems is the relative dearth of things to do. The storie are all short and, with the exception of Convict, anti-climatic. There's fairly few challenges available, and, with the exception of #14, none of them require more than one or two tries. Speaking of which, Convict's final battle and challenge #14 are near impossible. It sucks. Also; fighting S'Asshole in the pagoda get old fast.

The main issue I have is the character roster, though. I'll brake this one down.

-You seem to be overmining the Pico mythos. Four characters from the same series is a bit much, and I'd never heard of Convict before.

-The characters have notably different animation styles. It's a bit distracting.

-Alloy and Samurai Asshole are a bit obscure.

-Where's the Madness dude?

-You should probably have a stick figure.

-If you're going to include Salad Fingers, who is from a famous series located on Newgrounds, but not part of the newgrounds mythology, you should probably get characters from Xombie, Brackenwood, or other famous series. He sticks out on his own.

Author's Response:

Nice review. I agree with you on most every point, but would argue a couple of them. I think the obscure characters are important, because they make the roster a lot less predictable. I think the different styles are key, too. We didn't wanna pull them out of their native style into one collective soup, when really they don't clash too badly all together in their own.
Thanks for taking the time to write a detailed review :)

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Score: 10
NewgroundSage

"A True Masterpiece"

date: July 7, 2007

Its perhaps one of the best flash fighting games I've ever played upon this site. I hope you make many others and I hope you make another Newgrounds fighter sequal, if there is one that might be made. Anywho great work.

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