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Reviews For: Rocket Car

(215 Reviews • Avg: 8.62/10)

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There are 22 pages of reviews. [ 1814 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 ]


Score: 10
Rinogas

"WOOOOOOOO!!! HOOOOOO!!"

date: March 28, 2007

I finished! Thx for the game, very addictive to...

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Score: 3
lKniveSl

"Well..."

date: March 28, 2007

While I wouldn't go so far as to say it's one of the best games I've played on Newgrounds, it was okay and kept me entertained for a good 20 minutes or so. Alas, choppy controls and the same music over and over is what makes this game... not all that great, contrary to what some "others" have said. I did like the music at the title screen though, would've prolly been better to listen to that instead of... whatever that was.

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Score: 9
hourrendous

"Excellent!!"

date: March 28, 2007

Awesome Game and you ended it leaving room for a sequel....somewhat challenging loved it!!! keep up the great work

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Score: 8
KWAS71KCK

"awesome one"

date: March 28, 2007

that was a very good game. it had a very simple concept to it, but talk about addicting, entertaining and fun. this one was major-league fun... good graphics, good audio, awesome gameplay and it was a major blast to play. i can sure see why this one won 2 big awards.

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Score: 9
Beefyq

"What a great game."

by: Beefyq
date: March 28, 2007

It's got to be said that is one of the best games i have played on Newgrounds. Awesome stuff. I got stuck on level 20.

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Score: 10
CarlHyperweevil

"A Definite Hit"

date: March 28, 2007

Very awesome game you have here! Hardly boring, great challenges, and the premise is actually quite fun. I was actually saddened when I got to the end of the last level. Oh, well. Makes more room for a sequel. I demand a sequel! Anyways, Very well played. You deserve a pat on the back, and a couple nickels. Its all I got.

SEQUEL.

NOW.

Mawhawhawhaw.

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Score: 9
Shetep

"A must-play"

by: Shetep
date: March 28, 2007

Great game, super fun, doesn't get boring, gets a bit challenging but easy enough for everyone to enjoy themselves. This game got me wanting to keep playing until the end, and that's what i did. Very nice job on it, can't think of much to change about it, except obviously to add more levels in a later version :). Good job.

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Score: 9
vest816

"Gameplay can be like a chore, but still rewarding."

date: March 27, 2007

I feel that this game has good rhythm and feel to it. I particularly enjoy the simple controls of it, making it easy for even the most casual of gamers to get into it. It also has some pretty solid physics supporting it, and I'm certain that the creation of even more levels would be a snap if need be.

I do think that a certain showcase of progress would greatly benefit the title. Tell the player how many levels remain before reaching the end of the game, and at the start, let them choose the level they want to play on (later levels must be unlocked by playing or passcode entry, something like that). It would also be nice to have a scoring system where it combines the time it took them to complete the game, and have other elements affect the final score like additional "treasure" pickups and the number of deaths the player has. So instead of an ending screen of "hope you enjoyed playing," it also gives the player the reminder of "here's how suckily you completed the game!" while throwing a bunch of numbers at them.

For some reason, players enjoy a final series of spontaneous numbers being thrown back at them. As it is, Rocket Car feels like a chore. Throw in some sort of tally, BAM, Rocket Car is a GAME.

I can even imagine players wanting to customize their cars as well. Just a silly little "custom vehicle" screen where the player can choose their car's color, shape, etc. Elements that don't affect gameplay per say, but allows the player to individualize their own gameplay experience.

You'll be surprised how simply throwing in a couple hours to a "custom car" screen will dramatically influence the score of a game. Because players looooove customizing. Almost as much as they love poptarts on rainy days. Almost. Not quite.

Everything else holds together well. Graphically, it's simple but has a solid color scheme that allows all the important elements to stick out. It flows nicely, looks sharp, and maintains a discernible sense of humor consistently.

This definitely was 30 minutes well spent. 5/5.

Author's Response:

Wow vest, thanks for the detailed review! Yeah, Mo and I are already talking about a sequel with a level editor... And we'll definitely include your suggested ideas.

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Score: 9
BonJovi84

"And We're Done"

date: March 27, 2007

Lol Best Ending ever!!! =D
Oh and it was a fun and relaxing game. Enjoyed it and didn't suck up too much time

Author's Response:

Yay!!! :)

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Score: 8
Aftrbrnr

"Not too easy, not too hard"

date: March 27, 2007

I'm not a fan of puzzle games up to a certain extent in that some are too hard and require many, many replays of certain levels to get through them. The puzzles weren't too easy, but they weren't too hard so that you had to spend half-an-hour on one. Good game!

Oh, not really much of an ending, but I guess that was expected.

Author's Response:

Haha, yeah... I'm not a fan of mind-numbing puzzles neither.

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