Score: 5
"It was interesting..."
date: March 15, 2007
...but the big flaw with these games is that the author of the flash chooses the one correct escape route when hundreds exist. I'll try to give a few examples without giving away the whole secret to escaping.
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DO NOT READ ON IF YOU WANT TO TRY AND FIGURE OUT THE PUZZLE WITHOUT ANY HINTS.
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Lighting the match was damn near impossible to figure out. In reality I would have struck the match on the bars of the cage, or even the sole of my shoe. I finally got the right idea, but even then I couldn't just do it from the inventory menu, I had to go to about item and play this drag and drop game to get the matches to light.
On the reality part of it, little plastic tubes would never be capable to do that much damage to steel. If that were the case, I would have wedged the hammer handle in the steel links, or used the nail and hammer to pierce through the thin sheets and remove them like that.
When you finally escape at the end, you lift the cage up as if it was no problem in the first place to lift that massive steel frame. If that were the case, I would have just broken all the braces that connect the cage to the rails, then taken a corner without the little sheet of metal on it (or broken it off with methods above), lifted it, and slid under and out of the cage.
When it comes down to it, I'm not attacking you or the game you made. It is just the massive unrealism and "one correct option" factors that make these games frustrating. They are, however, very challenging puzzles to get the correct sequence of events that the author planned. And this did keep me busy for well over 20 minutes. Next time, though, I'd pick a different genre of game.