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Reviews For: VD Chainsaw Massacre

(13 Reviews • Avg: 8.54/10)

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There are 2 pages of reviews. [ 1 | 2 ]


Score: 10
KipptheCool

"Sweet!"

date: August 20, 2007

Great game!

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Score: 10
ledd-oxide

"Pretty damn good."

date: April 2, 2007

meh. I've seen better, but this is still pretty awesome. i really liked the chainsaw and the plot, but 2 monsters at a time? and you don't even get to see how much HP they have. so, yeah...PRETTY DAMN GOOD

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Score: 10
TheNinjaofOhio

"Other games wish they could be this cool."

date: March 31, 2007

This game was awsome. A little bit to easy though. It was just real fun to see the teddy bear things fall in half after a well timed chainsaw.

Another bad thing. The ted'nator or whatever fell down way too easily. Other than that it was awsome.

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Score: 7
milinko959

"K"

date: February 19, 2007

^^Good Points^^
Looks like you spent a lot of time on this game. The level designs were pretty cool, they were kind of large and took some strategy to complete. The graphics were very good. Great animations and very well animated violence. The storyline was pretty random but still funny at the same time.

^^Needs Improving^^
I really didn't enjoy this game all that much. I felt like I had to really take time to kill whatever was in my way. Like 20 punches to kill those stupid bears. In a platform game, I honestly would rather be able to just breeze through a level rather than having some long drawn out battle.

Author's Response:

The reason I made the fighting like that because I personally thought it was fun to beat the crap out of them, sorry that you didn't have fun with it.

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Score: 8
KWAS71KCK

"nice one"

date: February 19, 2007

that was one sweet game.... and talk about awesome action in this one... the perfect 'massacre'. this game was a lot of fun, a good change some of the lubby-dubby stuff on V-day and your efforts were great.
great job on this one..... especially the action/violence. it was nothing short of awesome.

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Score: 8
werefox10

"Wha...?"

date: February 16, 2007

I encountered almost no bugs at all. That last guy must just have bad luck.

Graphics get an eight because they all worked together pretty well, style gets an eight cuz it was cool, sound gets a nine cuz while I was playing the music was cool and the sound effects were pretty clear, violence gets a nine cuz you seemed to get all the violence you wanted to put in, interavtivity gets a 10 cuz the controls felt smooth and worked well adn humor gets a seven cuz watching teddybears get sawed in half is cool.

I think you should put an ending sequence after you kill the Teddynator. Nothing fancy, just something a little better then "The End"

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Score: 6
JNels

"Not quite finished."

by: JNels
date: February 15, 2007

Sorry, I find it hard to believe you spent 'forever' on this game. Unless forever means a couple weeks, it was rushed. Yeah, the voicework was truly awful, but you acknowledged that so I'll forgive it, and the music was actually pretty good. The controls seemed great, and the graphics were nice and smooth. Besides the inane plot, my only complaint was the fact that there were about three-hundred bugs! From my character disappearing, to clipping issues where he fell through walls, to some even nastier ones I don't have room to put down here, it was a nightmare! Too bad, 'cause this might have been halfway decent. If you fix it, let me know and I'll check it out again, but if you're just going to leave it like this...sorry, I can't recommend it.

Author's Response:

yea I only spent a few weeks, but it was a lot of time (long days). I thought I fixed the enemies clipping through walls bug, can you specify where exactly they happened (cause its easy to fix this). The character dissapearing on is one thats been giving me nightmares, cause it randomly happens whenever and I have no idea how it could happen, if it happened at the same spot every time I might be able to figure out why, but it just randomly happens at different spots so I
m having a really hard time figuring that one out, for now you can just click pause and restart the level.

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Score: 10
SimpRgr8

"Good Game"

date: February 15, 2007

Hey Mercenary, I can figure that you wanted to get this game out for valentines day, so you probably didn't have a lot of time to fix some of the bugs in the game. The bugs weren't that big of deal, it was really just the first bridge I couldn't get to walk on until I kept trying. From that it was a very well done game, keep up the good work.

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Score: 6
Gutterfly

"Good job, but quite a few bugs"

date: February 15, 2007

Well, I can tell you put quite a bit of effort into it and it was pretty good, but please, next time, try to clean up as many bugs as you can before you submit a game, especially when they're so blatant. Here's a list of the bugs I've found that you can hopefully clean up when you get the chance.
-Enemies going through walls, and sometimes through the ground. Occurred while I would be hitting an enemy, and then he would just back up straight through a wall.
-Sometimes, my character would hover a little over the ground, or he would be a little beneath.
-Often times I would hit an enemy, when I'm clearly not quite close enough. On a related note, sometimes I would try to jump away to avoid getting hit, but then as an enemy started punching, he would hit me, while I was in mid-air, clearly above his blows.
-When chainsawing something, you can just click the chainsaw button, and then immediately jump away, and the action will still take place. Like killing a teddy bear, then jumping out of harms way before getting hit by another.
-Once I neared the end of the second hideout level, I just killed a teddy, then all of the sudden, my character disappeared. I was too far in to feel like starting everything over, so I still haven't actually finished the game. Hopefully I will sometime later though.

Here are a few suggestions too:
-After getting knocked down, maybe you could put in a cool-down period for the character in which he cannot get harmed. Quite a bit, I would get knocked down, and then when I got back up, I wouldn't have a chance to do a thing before I started getting hit again, and then knocked back down.
-Just having those two actions of punching and kicking to do all the fighting got a little boring. You should have allowed for combos, or some special moves, beside the chainsaw finisher. That would mix up the fighting enough to keep it plenty interesting.
-When it got to the hideout level, having to fight 3 cyborg teddies right after another just got tedious and unnecessary, especially when it took so long to kill them. Either cut down on enemy's hit points, or just down string together 3 fights like that, wasn't cool.

All in all, it was a good effort though, I enjoyed it. Just get those bugs fixed on up, and that will be a vast improvement.

Author's Response:

I'll try to fix those things, but the only bug I have no idea how to fix is the one where the character dissappears, I have no idea how its happenening, I looked at the code billions of times and I didnt see anything that could cause something like that. I forgot to write in my comments that you could click pause and restart the level when that happens.
Also, there are combos, 3 punches 2 kicks (unless you meant more)

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Score: 8
Kattler

"nice one"

date: February 15, 2007

I got a bug, in the second level after the second elivator, my character dissapeared and I had to start over :(. nevertheless a great game.

Author's Response:

Yea I have no idea how it happens, it just randomly happens sometimes and I've tried to fix it but I dont know whats causing it so I really cant.

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