Score: 8
"Fun, a good start, with flaws"
date: February 18, 2007
Fun to play, and a great general idea. The following quibbles
are just in case some of this hasn't been covered.
1. Troops won't listen to movement commands once enemy is
close..... won't resume movement commands when combat is
over.
2. Not told how close General has to be to give advantage to
troops.
3. Can't remove anything from towers
4. Nothing can stand up to a bunch of artillery. No real need
to buy anything else on "easy" level.
5. How different terrain affects movement usually makes sense
except for one thing: units are slow moving in hills, but no
difference between uphill and downhill.
6. In a "search out enemy" mission, there's really no need to
search. The map tell you where they all are, and if you
cruise through with a bunch of artillery, any enemy in the
area come to you.
7. There seems to be no difference in range for cannon or
archers according to their elevation. In reality, a cannon
on a hill could easily take out a cannon on the flatlands
long before the latter could get the enemy in range.
8. Anything other than cannon or archers ought to be able to
fight and move at the same time.
9. Not sure about this, since I didn't spend much time on non-easy
levels, but is the only difference among the levels the amount
of money you have to work with?