Score: 6
"very charming game in the theme of chrissy"
date: December 20, 2006
This is an 'okay game'. sure I gave it a high score but thats because it deserved it.
the graphics are crisp in the menu area, showing off some immpressive rendering, the instructions are well layered and show you how to play easily enough and the music is charming.
However as the game starts up then it comes into play, the in-game graphics are a bit shoddy but not useless, the gameplay mechanics then show their true colours.
Instead of an easy approach to the gameplay with an arcade perspective the artist has instead focused on four dimensions, while this may not sound bad at all it affects the gameplay heavily, causing confusion on the screen because there can be too much happening.
the core mechanics are under average, i.e the presents can easily be thrown too far resulting in a loss and there is no option of turning back.
before the game starts you are shown coloured houses representing what you have to deliver. red, coal. yellow, present.
why the author bothered with adding 'normal' houses i dont know.
this is a nice concept but poor gameplay bogs it down annoyingly frustrating.
to me it seems maybe the gameplay is its biggest let-down, the idea is a new and fresh concept but is let down by poor design.
Author's Response:
I see. You have a good point. The graphics may be shoddy due to the low quality being placed when it starts :P Anyways, thanks for your review i'll take in min d what you said for a next game. And I added normal houses because I wanted to add a bit more difficulty :P