Score: 6
"A decent use of 15 minutes."
date: July 28, 2007
Somehow this game escaped my radar, but after checking adventure games, I came across this "resource management" game. Beating the game on easy took 11 minutes, and I learned the game's strategy from there. Beating it on hard took 4 minutes.
It's a simple game, you just need to not concentrate on the soldiers at all. Build a couple of houses and wood/titanium mills to the max and upgrade as soon as possible. Put all people on worker positions to get the maximum number of resources per turn. Don't bother with solider or weapons or stuff like that. You may need a repair building, although I didn't use one even on hard. I beat the game on hard with two turns left.
A couple of suggestions about the game.
1) The "random luck" battle feature needs to be checked. I fought 22 soliders in easy against 17, and deafeated all but 1 enemy. I proceeded to lose EVERY SINGLE ROLL after that. That's ridiculous to lose 16 straight rolls, and this wasn't a fluke, as it happened more than once. This is beyond statistical failure.
2) I didn't find anything wrong per se with the thief event, however, given the place is at war, it would be more feasible to have a smaller amount destroyed or a building sabotaged and say a spy did it, or at least replace thief with air attack.
3) One other problem I found was that during the last 10 turns on Hard, whenever I had a thief hit the city, my turn count was lowered by *2*, not 1.
Overall, this game has a couple of bugs, and could use a few more features, but for a turn based resource game, I found it an amusing diversion. 6/10. Nice job.