Score: 6
"Good Design"
date: November 12, 2006
This game is nice. It is easy to figure out and fun to play.
My only fault with it is that you do not mention in the control explanation that powerups are limited; the user has to figure that out for themselves.
I got killed while I had the shield up. I wondered what had happened and realized that the shield is aimed where the mouse is aimed; this is a nice little innovation that many other games would not have and gives it another small dimension of challenge.
Overall it was fun and I believe the design could be succesfully used in sequels or similar games. Other than that there was nothing particularly outstanding or memorable, and that is potentially a flaw in the world of Internet gaming. I will never forget Nanaca Crash, but I could easily forget this game.
Author's Response:
thanks - we didn't think an explanation of powerup time limits was really needed - players should be able to figure things like that out pretty quickly in a game like this.