Author's Response:
+cool points for yet another awesome review (I may not get many reviews, but I'm sure lucky to find awesome reviewers like you :)).
I take originality as top priority in my games, so making it about timing and jumping seemed perfect :).
@m1: yup, though the storyline was discreet, I mostly focus on the game and end up not worrying about storylines, cutscenes and stuff (but that's gonna change next year kids!).
@m2: thanks, I know I've seen a much better presented game which is pretty similar to this except you can't slow down, speed up and it's all based in one scene.
@m3: yep, the art was purely because when I started, I just had so much patience to do all these fbf animations, but by about level 30, my patience wore out terribly, but I still continued :P, the levels were pureply drag and drop inside a movieclip, so they were easy, unless I had to make a new obstacle.
@m4: hehe thanks for that, I hate the really long level names, I like to keep them short, sometimes witty if possible, but I'm never too good at that :P.
wow, I could pick any one of my games and find atleast 5 ways to improve, but that's just me and probably just my old games :P.
@1, makes sense, just seemed to fit at first :P.
@2, training levels I thought would go well to start off, but I see what you mean since I should keep them seperate from the story. And I'm gonna make a sequal which will (hopefully) allow people to make their own levels :).
@3: that's an awesome idea, thanks a tonne! I will surely go for this in the sequal and you will get credit for it :)!
Thanks again for the awesome review, sorry I only just saw it!
Merry christmas ;).