Reviews For: Submachine2: Lighthouse

(273 Reviews • Avg: 9.16/10)

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Score: 10
GTASA5729

"Woah"

date: October 16, 2009

WOW i love the submachine series!!!!!!

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Score: 10
riuzaki

"if only it could go higher than 10^ ^"

date: September 17, 2009

You, my friend, are amaizing! I love escape games, and some have been bad for a while, well, when i first started with escape games, there werent alot, but then submachine came along, and totaly revamped my taste for escape games! i think ive played each of the submachines 20 times through...still good, no matter what! So, is there going to be a new one coming out?

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Score: 7
DaedalusYoung

"awesome"

date: August 29, 2009

The code for the green glowing machine is REALLY hard to find. It is on the lighthouse picture on the wall, you can zoom in on, like, 2 pixels. That will give you the code.
Or do like me and systematically cycle through all possible combinations. Took me 900 or so tries.

Rating would have been higher if the game was a little more intuitive. I absolutely had to use a walkthrough, that shouldn't be happening. Lot of things I wasn't able finding on my own. The gem in the machine at the beginning, I couldn't figure it out. The green glowing device, the code is hidden way too deep. I couldn't find the puzzle inside the sewage maze on my own. The machine with the c-number looked like it needed operated. It had switches, if there's a switch I can't touch, make it a bit more obvious. I found no clue whatsoever I was to combine the m and c codes. Sure, e=mc2, I wouldn't ever associate that with the game. A little hint would've been useful.
On the plus side, no dead ends. Mystery. Quite good graphics. Fairly smooth gameplay, although the action areas sometimes could be bigger. Whenever only one stairway is going up, I'd have the whole top of the screen clickable to go up, not just the tiny bit over the stairs themselves.

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Score: 10
therealMrL

"a walkthough"

date: August 28, 2009

you use the positive and negative coils when you turn that ladder up and you will see a little slot in the wall go through it and to make it even easier heres a walkthrough:
Click the Submachine game machine and look at your right side on top of the rocks there is a tiny red ball. You've just found Secret(1)

Keep going left and go up the stairs, pick up the cog wheel on the floor. Secret(2) on chair.

Go downstairs and go to right, drag your wisdom gem into the space between the stand and then click on the tiny ball to drop the ladder on your right room.

Go two room on your right, click on the Phonograph(antique music player) and drag the cog wheel into the square space. Click on the round button.

Climb up the dropped ladder once and go to the right. Click on the bottom left of the machine and write down what C equals to.(C=?)

Go back to the ladder and go up. Go into the hole and keep going left until you find a room key.

Go back to the ladder and go up. Go right and you can find a fork in the square hole. Secret(3) on top.

Go back to the ladder and go up. Go left and keep going up the stairs. Secret(4) in the broken left wall.

Go all the way to your right. Secret(5) in the sand.

Go left once, take the pamphlet and click on the picture. Zoom in the small writings and jot down the dotted sign.

Go left once. Secret(6) on top of light.

Keep going left until you see two doors. Go into the left room and take the cat note in the left shelf.

Use room key on right door and take the sewer key. You can flush if you want.

Go all the way down the stairs and go right then go down. Use sewer key on the locked hole.

Go into the hole, from inside the hole:

Go 1 time left, 1 time down, 1 time right to get 2nd floor key

Go 3 times left, 1 time down to get Secret(7)

Go 3 times left, 3 times down, 1 time right, 1 time up to get Letter to Liz. There are 3 Secrets here.

Go 9 times left to get Secret(11)

Go 7 times left, 1 time down, 1 time right to get Positive Coil

Go 5 times left, 2 times down, 1 time left, 1 time down, 1 time right. Solve the puzzle.(This is easy, make sure all the dot turn blue)

In the puzzle room, Go left, down, right, right, up, take the switch handle and get the heck out of the hole.

Go back to the ladder and go up. Go up the ladder again and go into the square hole on your right.

Go to the end and use switch handle. Pull down the switch handle.

Go back to the ladder and go down. Go left and click the tile on the wall to find Secret(12)(Count from the bottom right corner: 5 times left, 4 times up)

Take the stairs all the way up, go right and go into the metal door. Pick up negative coil.

Go up twice and use 2nd floor key. Go in left door and take diary 2 from the typewriter. Go left and take movie memory.

Go into the right door, click on the glowing machine and enter the code that you jotted down earlier. Press the green button and take the light bulb.

Go right and click on the moving stick. There are 4 Secrets here.

Pick up note to myself on the bed, go out of the room, go down the ladder and get out of the metal door.

Go left and go all the way down the stairs.

Go left, put the light bulb and movie memory into the camera, pull down the switch, click on the lens to look into the camera and click on the ID card in the picture.

Go right and all the way up the stairs. Go right and into the metal door, go all the way up the ladder. Use the fork on the broken wire and pull down the switch.

Go left door and up the ladder. To key in the 4 digit code you need to find the answer for e=m*c^2. You have found c earlier and you can find m in diary 2.(m=?)

Go down the ladder, go right door and up the ladder. Pick up Secret(17) and solve the puzzle.(All you need to do is turn all red do

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Score: 9
ShadowX94

"weres do you find the walkthrough"

date: August 20, 2009

were do you find it

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Score: 9
N20k

"See Where It Takes You."

by: N20k
date: July 24, 2009

The second installment of the Submachine series is great. It pretty much gives us a complete twist on the first game, telling us that the whole first game was being played on some arcade machine or something, and that you wake up in an underground part of a lighthouse. The same style of escaping in the point-n'-click genre is present, and it's more complicated than the first Submachine, and I don't mean that for the better. It's almost too hard to figure things out in this game, the perplexing maze of pipes, and hidden rooms, and, not to mention, the Einstein thing. I did think it was awesome that you used that einstein thing though. and unlike the other submachine, you kind of have a backstory, which are represented through notes that you pick up, and the secrets that can be used to unlock bonus content. The use of the camera, and the other mini puzzles used throughout the game are awesome, and of course, the ending is confusing... but awesome. Overall, this is pretty much a grade-A sequel to the kick ass point-n'-click predecessor. It's pretty damn difficult, but, it's definitely worth playing. On to the loop.

9/10

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Score: 10
TheRealApples

"oh i was so close!"

date: July 18, 2009

I was so close to getting through it without using the walkthrough but i ended up having to use it once to get the 4-digit code. I love this series.

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Score: 7
rainyday8o8

"kinda fun"

date: May 19, 2009

I used the walkthrought guide at parts put pretty cool. I kept expecting sumtin to pop up at the end haha

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Score: 8
Lolapuppy

"Kinda fun but"

date: April 8, 2009

Tricky as hell. I do admit I used a walkthrough at times.
Great sound and atmosphere - excellent job.

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Score: 10
curlyfriez

"another awesome one"

date: February 4, 2009

dude where do the positive and negative fuses go?!
other than that its a freakin sweet game

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