Score: 7
"Good"
date: January 23, 2009
Only one kind of tower, one type of upgrade. Although the enemies are varied, there is not much in the way of tactics or build-up other than stacking towers in one region to maximize damage on targets as they appear (and even when off screen as the towers shoot at unseen off-screen targets).
The mission briefings offer cute story but could also be entirely skipped as it does not tip you or clue you to anything, nor is it precursor to special events in the map or possible surprises.
The mecha stage at the end is different and was a nice touch, but I could have seen more TD stages and more mecha stages to make the game slightly longer.