Score: 7
"Fun, but becomes insipid.."
date: April 7, 2006
This game felt very refreshing and I felt a bit of nostalgia because the fact that Pokemon Gold/Silver had this exact puzzle put in, and I love the concept. The levels are really creative, but tend to become the same. I liked the different sprites, like bombs and sensors, those were a nice add-on. I only was able to reach level 28, it was so impossible, I go all the sensors lit, and there was one bomb left...piece of shit. Also I noticed you made bomb levels....many...many...bomb levels. Too many bombs maybe? It felt like I was in Iraqi fighting a philosophic arabian old man. Bad anaolgy? Maybe, but the game could use some variety and more of the first 5 levels, like getting through the level, instead of completely menial tasks such as "blow up all bombs". It seemed as if you ran out of ideas and decided to spam 40% of the game. Good take on the basic concept, not-to-bad levels, mixed bag difficulty on the levels, and less bombs would have been appreciated. Good job. I give it a 7.