Score: 5
"the control of the car"
date: April 7, 2006
First, I just wanna say that I've always been mega-impressed by your high level of output. Keep up the constant work!
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I personally started by playing the time trial a couple of times. Completed it in KK1, but didn't do it here. Played long/high jump around 3-10 times each. Played collection game. Played 'journey' but got bored and closed the window.
+++ I'm fairly impressed by the number of modes you've got here. Accomodating/requiring fairly varied playing styles.
--- No records of personal best in the game.
-- I think you should kinda explain better how you derive the high scores for the collection game.
---- I think the car should be a bit more powerful. In the collection game, there was one thing directly above a fairly tall spike , which was on the top of a hill. It was quite annoying - I failed to make it a few times, landed at the base of the hill, then had to travel a fair bit to gather enough speed to climb back up.
--- I find the general movement and control slightly unpredictable. I understand it's Krazy and whatever, but if we're expected to play for a while with it, trying to get high scores, I think it should feel more like it's under our control. Maybe that's a matter of personal preference though.
-- I don't like the way the bg doesn't move at all. I think it should, just much slower. If only to help give a sense of movement when the ground isn't visible.
++ I like the gfx. Having said that, I have a soft spot for purple... But it does all look suitably alien.
overall
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It's a nice game, but I felt the control of the car could have been better IMO.