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Reviews For: Zelda - Seeds of Darkness

(520 Reviews • Avg: 8.26/10)

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There are 52 pages of reviews. [ 12243 | 44 | 45 | 46 | 47 | 48 | 49 | 5052 ]


Score: 9
sagster86

"Well done, lad."

date: December 13, 2005

I enjoyed this. Although, the armos boss tended to go after the bomb instead of me, so that annoyed me a bit. Overall, good job.

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Score: 8
Topz

"Um"

by: Topz
date: December 13, 2005

I liked it , in fact it was the game i played for the longest time before closing the window in newgrounds. BUT, no matter how hard i tried, i could only wqalk in circles, and couldn't find a way to continue the game... was it supposed to be like that or what??

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Score: 6
Apollo69

"Now I would of given it higher but..."

date: December 13, 2005

there was a lot of lag for me, and I know I don't have the best computer or even close to that but if it didn't lag for me I would of given it a higher score. It is good though, and I also didn't finish it but it was fun for a little while.

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Score: 10
NeedMoreRage

"Awsome job"

date: December 13, 2005

wow, you really outdid yourself on this one, I had no lag so it was a smooth game. Great idea however.. you made me go beat Link to the Past again =D. Otherwise I liked the plot of the game and liked how it was put together. Great job (this is going into my favorites)

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Score: 10
SarafanUnin

"Excelent work."

date: December 13, 2005

To the Author:
This is a very interesting system you’ve put together. I personally haven’t run into any lag (256 Mb RAM, Pentium 4), however I’d imagine it has something to do with your sprite count. For starters, you might want to simplify the map. It looks like you have several maps created and stuck together as stages (which, incidentally can be cycled through with right-click=>play), however, if you kept common elements of the map (like the background grass) in a separate layer wouldn’t flash only have to load it once? Also, I noticed enemies still follow their waypoints, even when off screen. Perhaps an invisible screen perimeter could be added, so that when an enemy is outside the perimeter, it doesn’t move. One more suggestion, from an entertainment standpoint; while the game mechanics are fun, I’d much rather have link’s boomerang than his shield ^__^. The shield seems pretty useless, at least as far as I can tell.

To Fellow Gamers:
Here’s a quick walkthrough, though simple exploration should yield the same result.

*SEMI-SPOILER*

R,U,R,U,R,U,L,U,L,D.
Left at bush arrow through hidden path.
Up, clear a path through bushes
Boss fight. As stated by the Author, the trick is to lead the bomb away, and then fight the enemies. When the bomb returns lead it away again and continue fighting.

Two final notes;
1) Is that bomb from Bomberman? ^__^
2) I noticed on the title screen, holding down ‘A’ triggers link’s slash noise multiple times. I’m not sure if this is intentional, or just overlapping code, but if less obvious instances of repeated execution are occurring during game-play, this might also explain lag.

Author's Response:

I'm happy! A constructive review =)

Gonna check for the bug in the Title Screen!

Effectively, the number of sprite is so high, flash have difficulty to move everyone of them when the scene move. I have tough of some way yo solve the problem, but I would be in the need to redo all the level design ... and I'm not willing to. But I gonna test my new idea for a future game ... some day.

The ennemi AI is effective only in a certain range from Link. The control are check every frame, but there are condition to prevent unnecesary code from executing.

And for the bomb question, it's the bomb from The Minish Cap.

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Score: 9
Woceyes

"Nice work"

date: December 13, 2005

I had no lag at all thought it was a really good game keep up the good work! this is going in my favorites.

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Score: 10
Livewire420

"Nice one."

date: December 13, 2005

Unfortunately I couldn't get past the statues. The clue was so simple. If people couldn't find it then they haven't played may LoZs. It's all about the puzzles, not the monsters.

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Score: 8
JuanMagic

"hahaha you gotta fix the play button man"

date: December 13, 2005

basially you can just press the play button by right clicking and you can get to the last boss, beat it and be like oh yeah, i did play the whole thing though :D

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Score: 9
ishabaal

"Good"

date: December 13, 2005

I didn't get any lag at all, so I don't know what the rest of you went through.

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Score: 10
ChetterBear

"Best I've Seen in a while"

date: December 13, 2005

This game was so good. I haven't seen a game like this in a long time. I never could beat the three statues, my bomb always blew up. But it was a great game from what I was able to play. Keep up the good work.

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There are 52 pages of reviews. [ 12243 | 44 | 45 | 46 | 47 | 48 | 49 | 5052 ]