Reviews For: Vermilion

(18 Reviews • Avg: 7.39/10)

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Score: 7
M-Y

"It's not bad"

by: M-Y
date: July 4, 2008

It was actually quite good.

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Score: 7
KWAS71KCK

"cool one"

date: July 17, 2005

it was a pretty good game, nice style and original with customizing the ship, but the gameplay itself was a little easy, a bigger challenge would've been good... but overall, it was a lot of fun.

Author's Response:

Thanks, hope you like the next one too.

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Score: 5
nonessentialshine

"Boring..."

date: June 25, 2005

Not to be mean, but without a storyline (as I previously suggested), the game is meaningless. The graphics ran my copmputer down (a good computer).
The next version should be less graphically oriented.
Here's an idea for the story:
You are a fighter pilot who just finished getting his plane redone (hinting the customizing). On your way out (of the enormous building), the government facility becomes invaded by aliens or whatnot. It must then be your duty to destroy them.

---Please do not use anything Star Wars related. Seriously (I hate Star Wars)---

I hope this will help on a sequel.

Author's Response:

Sorry but story isn't much of a focus in the next game (which IS under construction and looking amazing). I had considered adding a small story element in the next game though, so I'll keep your ideas in mind.

As for your Star Wars comment, I had actually considered a Star Wars level in the next game. Wouldn't have been likely but thanks for helping me make up my mind ;)

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Score: 9
T7online

"So many inprovements"

date: April 6, 2005

This is much cooler than the old one!

AND YOU KEPT MY MUSIC(Which makes me happy:D i cant thank you enough for that)

Although on my 4 MBit/s connection it lacked.

That surprised me.

+'ses

You can customize your ship:D

A dot that shows where youre shooting(But still its hard to tell where the enemys are)

Great menu and tutorial.

You used my music(Thats defanetly a +:)
-'ses

It dont run smooth very much of the time(!!!)

Its hard to tell how far away the enemys are from you(Thats what dot is for right?

GOOD JOB!!!

9/10

Author's Response:

hey! I didn't even consider changing the music, it was perfect, thanks! And if I ever make another sequel I promise to use it again. Glad you liked it :)

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Score: 5
Exalted-Damon

"Nothing Unusual"

date: April 1, 2005

I've never been a big fan of space shooters, but I'm still aware of all the video games out there falling under this genre. They all stem from Space Invaders and every installment is as unoriginal as the next. It's about time someone pronounced these colourful star battles dead, before they get anymore tedious and unfulfilling.

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Score: 7
NoNicknameNeeded

"4/5"

date: March 31, 2005

Very good game, only drawback is that sometimes it seems a little slow.

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Score: 9
FooledByImages

"Pretty good."

date: March 31, 2005

You did a good job with making it customizable.....good job with that. You need an in-game quality setter though. I set it on high not knowing that I probably should have set it to medium or low (if there was one, I didn't see it). Good 3D depth as well. I look forward to more of your games.

Author's Response:

There was a quality setter on the main page, you can always save and go back to it at any time. Thanks for the review, hope you like whatever I come up with next

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Score: 10
junta1796

"awsome"

date: March 31, 2005

this is kickass front page material keep it up.. it rocked!!!

Author's Response:

Seriously think this is front page material? Not geting my hopes up too much, but thanks!

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Score: 10
TheTomGod

"heres some ideas"

date: March 31, 2005

those 2 big barrel shaped things on the side of the ship they seem lacking so maybe it would be a good idea to make those things a primary weapon like photon beams... machine guns...strafe shooters and it will also be cool if you could buy those weapons at some store you can make. Maybe even if you could buy different ships in the game and stuff. Oh and a story line or at least a plot in the game would be nice. I know actionscripting is very hard, i barely know anything myself, but you'll come through. And fix up this game a little and maybe youll be the next Mausland game maker.

By TheTomGod

P.S. Foamy

Author's Response:

My first straight 10, thanks! Like I just put in my last reply I was going to have a shop but I couldn't think of many weapons that I could get to work so I gave up. Some nice suggestions though, I'll keep them in mind if I ever do make a sequel. Mausland is my favourite, sure hope I can be the next, you never know. Thanks very much :)

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Score: 8
Slowtime

"Good update!"

date: March 31, 2005

Hey, nice update on Cervusion, and out pretty quick too! One thing I did note is that it taxed my P4 pretty badly, but other than that, it was groovy.

Some ideas: maybe reduce the scale of the upgrades to missle speed, movement and fuel and add some "add-on" type upgrades. Homing missles w/varying ability to move and hit the target (poor, good, great), shields perhaps, make bullet time an upgrade, etc.

I would make the ship a little faster to start out with, it feels slow even though it's running at 30fps.

Otherwise, I really liked the way it came together. Fun to play and the upgrading keeps it replayable. Plus the suicide bomb was a great idea!

Author's Response:

Pretty quick? 3 months?? I thought I was slow, I was only going to add a few more levels and got carried away.

I was going to have a shop system for buying upgrades, but in the end I couldn't really think of many weapons that I could get to work so I gave up.

Thanks for the good score, you really know what your talking about

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