Reviews For: Bill the Robot

(181 Reviews • Avg: 7.29/10)

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Score: 8
ZenJin

"This reminds me..."

by: ZenJin
date: August 22, 2009

...of a game I used to have for playstation, I can't remember the name of it to save my life but it had the same basic principle, except it was 3d and the robots would shoot / duel. Not go around picking things up. Either way good job, could have been a lot better but it's not like you're getting paid for it lol.

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Score: 7
kcinrepard

"its allright"

date: July 9, 2009

the game graphics kinda sucked but it was pretty fun

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Score: 6
KaosRising

"Good idea"

date: June 19, 2009

Nice attempt and a good idea but you could use to not completely wipe the program every time you make a mistake it got annoying after a while.

also kill the sound

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Score: 5
matty0956

"Not Bad"

date: June 19, 2009

Slightly routine but fun though

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Score: 8
rainingblood901

"loved it but..."

date: April 8, 2009

great game really fun but i wish he didnt do start and stop movements and the sounds get annoying. also when the commands dont work correctly after running it automatically clears the command list which is SUPER ANNOYING! i stopped playing because it cleared my commands when i only missed one forward block...

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Score: 3
hqezyra

"Hmm..."

date: March 8, 2009

This game idea is really cool, but there's a few things bothering me in this version.

The robot and the blue field look terrible! Though I do love the pixelated green background and control panel. The sound that the robot makes when it moves is very annoying in my opinion.

Also, it would have been nice to get some flow in the programming. Now the robot is executing one step at a time, then stops, then performs the second step, even if you program it to move a couple of blocks in the same direction. Another thing that bothered me was the fact that you can't call the first subroutine in the second one; for some reason you can only call the second subroutine in the first one. Why?

Lastly I want to mention that you should also be able to drag a command out of the main program / routine again; now you have to press clear and you lose all command inputs.

I hope you consider this as constructive criticism; that's how I mean it. Good luck with it; hope to see a Bill the Robot II someday.

March 10, 2009

Author's Response:

Hahaha, yeah I'm afraid I'm not much of an artist. In my defense, something about the way Newgrounds embeds the content is screwing up my tiles, shaving off the last (or maybe the first) row and column of pixels. Rest assured that Bill has undergone a number of redesigns, and won't look quite so much like a penis in the next version.

Regarding Bill's start-stop nature; I don't really have much of an excuse other than to say it was done this way on purpose. My target audience for this was 8 and 9 year olds, so I removed as much complexity as I could; including recursion and command arguments. To be honest I kind of like the limitation though, because part of the challenge is coming up with a solution that makes up for the "hardware" limitations.

I agree it is pretty lame that you can't remove commands from Bill's program, but if it helps, you can just overwrite a command with something else, or just the empty command.

Thanks for playing!

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Score: 8
lura

"like it, but.."

by: lura
date: March 1, 2009

I like the game a lot, but maybe it's an idea to make it possible to stop the robot when you see that you've made a mistake.
Now you have to wait so long till he runs out of moves....

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Score: 9
gotterdammerung

"Putting the fun back in functions!"

date: February 23, 2009

I recall LOGO, but this definitely reminded me of LightBot more... this isn't a bad thing however. I love this style of game and more levels = more fun for me!

There were a few things that bothered me though. The speed is definitely an issue. I can understand wanting the third graders to be able to correct any errors by watching the robot and following along with the code, but there should be an option to speed things up. This was especially needed after making a small error after a particularly long level.

"I quited after 2nd level because in this game a sabroutine cannot call itself an the 2nd sabroutine cannot call the 1st" - Ahh, that should be changed and more advanced, recursive levels added?

A level count and running tally of how many commands were used would entice people to use the functions more efficiently. Maybe the most efficient number of commands would be known and people could try to match it; if you were close to the number, the efficient code would be made known so people could learn from it.

Power to the programmers!

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Score: 8
Wornandwicked

"Really good concept"

date: February 18, 2009

It reminds me of a programming language we learned at school. We had to write down some code and then a turtle moved on the screen, drawing shapes.

February 20, 2009

Author's Response:

That's LOGO you're thinking of, which was actually the inspiration for this game. I was trying to do a LOGO unit with my 3rd graders, but the kids were having some trouble with moving around by rotating the turtle and moving forward or backward, and a LOT of trouble with syntax errors. So, I decided to write the game to work around those problems.

Thanks for playing!

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Score: 4
Master-Mechanic

"poor"

date: January 8, 2009

This could have been executed much better and now there is simolar game on newgrounds, that is much better. I believe it is called: Lightbot

I quited after 2nd level because in this game a sabroutine cannot call itself an the 2nd sabroutine cannot call the 1st whitch is crappy in my opinion. There is this game Lightbot on this portal where this has been corrected.

Also the sound was terrible.

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