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Reviews For: Super Marco, Level 004

(82 Reviews • Avg: 6.80/10)

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There are 9 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ]


Score: 9
Nights-X

"Pretty good"

date: February 16, 2005

I see very little things wrong. just mainly how u jump though blocks and at times walk over shy guy. needs power ups and stuff too

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Score: 5
ramagi

"Nice"

by: ramagi
date: November 17, 2004

Well at least this was longer than the previous ones. You should of made it so the character could jump and hit the boxes. You did more bad guys which is good. Still too easy to get past them all. You should have made it so the knife could kill them. That would have been even more fun.

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Score: 10
ninjamonkey

"yes!"

date: September 21, 2004

thats so ocol. i remember that level. if you were ble to hit blocks you are sposed to be able to hit the power switch at the end and all those coins turn to brick. so you can get higher score on the final flag thingy. ahh yes it makes me wnat to scour my garage for it.

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Score: 10
MegaGold

"This Is Your Best Right Now"

date: August 5, 2004

This one diserves that ten. You added tuns of new characters. Even some from Yoshi's Island Mario World 2. The same easter egg was on it to. I just wished those other weapons work. One more thing. Are you planning on making a boss?

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Score: 10
Bloober

"awesome"

date: July 26, 2004

could you give him something other than the shotgun that actually does damage

Author's Response:

Sure, new weapons will come
in "super marco world" ;)

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Score: 7
slickdick112

"NEEDS TO BE LONGER"

date: July 25, 2004

IN the next 1 make it a bit longer and put in more enemeys from the actual mareo game other wise its pretty crunk

Author's Response:

sure, much stuff will come in "super marco world"

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Score: 4
Kizo

"Bugs"

by: Kizo
date: July 25, 2004

I like the idea, I truly do.
But the game itself isn't that good.
It's way better than I can do, so don't take it as an insult!
First of all, it's very slow.
Slow game, and slow to react to the controls.
The character never is on the same level as the ground. First he was floating above ground, then after half the level, he was beneath it to his ankles.
And the music stopped a bit in, and didn't come back.
These are some of the things I think you should have a look at.

But as I said, this is helpful critism, and not complaints! I'll stay tuned.

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Score: 2
Raeth

"A cheap game that looks decent."

by: Raeth
date: July 25, 2004

The graphics are all stolen. The physics suck. Half the enemies don't even die correctly. The music doesn't even loop. This is a half assed game that was released WAY before it was ready to be played. It COULD be decent if you fixed a lot of things. For example: use a variable to determine the x velocity of the guy, instead of just stopping him whenever you fire. Give it some kickback, but don't just make him stop dead in the middle of something. Also, make sure the enemies DIE when you shoot them. Sometimes they would stop hurting me, but would still be even walking around. Also, there's no incentive to killing enemies. No points, or score, and the coins are super easy to get. Okay, you can KINDA pound out the basics of making a GAME, but it's unoriginal, half stolen, and still buggy. Keep trying. If you take what you have and work with it, you COULD make a really neat game. Also, try more challenging enemies, I.E. something that doesn't just walk slowly back and forth. As well, when you TOUCH an enemie, don't just give a cheap "you lose" sign and restart, make him blow up or something, and give an ending scene, then offer a score, and give the game a MENU, rather than just throwing them in it. Make a cheap title to display, and toss in a couple sound effects, maybe rip some voices from Worms or something interesting to liven up the action. :P Make something pre-scripted happen, like one of the enemies getting scared and falling off to kill himself. Use references to other popular flash movies and games, whatever. :P Just spice it up some, kid, and you'll have something to be proud of. Also, on the same line of his stopping when the shotgun fires, have him speed up and slow down dynamically, I.E. when you hold down right, it give x.momentum+1 or something, and every 1/4 of a second, give x.momentum-1, and then set a limit to that so he doesn't just keep speeding up forever. :P Good luck. I'll be looking for Level 005!

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Score: 7
BlubaBubba

"pretty good but problems are:"

date: July 25, 2004

1.I could only get the shotgun to work
2.controls kinds funky use a=shoot s=jump 123...= change weapon
3.too easy
4.wanted more new enemies

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Score: 7
iltopop

"It's ok but needs a few things"

date: July 25, 2004

1. Check points
2. the jumping is way to akward and you can land right next to an enimey and it will say try again.

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There are 9 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 ]