Score: 8
"Lots of buildup"
date: January 11, 2009
Ah, so this piece is building us up towards getting Joseph a certificate as a demon hunter and some real fun from going after the nasties of this sequence.
I like the way that you're giving us a good education on the mechanics of how demons, spirits and ghosts work. I like what you've done and how the whole thing has been set up as an organisation to rid the world of demons, who are clearly harmful to the place.
It doesn't go into the fact that the world is more about balance than good, so maybe that's where the failing is?
I think that combined with working on the drawing and maybe a slightly less linear plotline would be a huge benefit to this whole series, as you've certainly proven that you are capable of making a good flash movie and later a great game as well.
The only question I really had is that you don't allow the ghosts to fly upwards - they had to help each other through the air vent by climbing on each other - how come they couldn't just levitate up to the hole, as per traditional ghosts?
[Review Request Club]