Reviews For: Megaman vs Metroid

(1,144 Reviews • Avg: 8.91/10)

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Score: 10
blazedhedghg734

"HOLY CRAP"

date: December 10, 2009

This is just like OLD School. AWESOME JOB

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Score: 8
Armedus

"Creative Mashup of Old School Favorites"

date: November 22, 2009

I found this game to be eye opening. It forces the player to retrain their expectations of how to play the Metroid formula: running, lumping, rolling, and ballistics. I disagree with SubrosianDimitri argument that it was "a bad idea to place Megaman in a Metroid situation, he can only shoot straight, Samus could shoot up." while this is true, the game doesn't seem hindered by Mega's inability to look up as each enemy can be easily dispatched by rethinking the formula. While Samus i more about acrobatics and firepower, Mega relies on memory of enemy locations and quick reflexes.

SubrosianDimitri also points out that "[n]avigating can be a bit confusing, Megaman games are supposed to be linear, this is more of a find your way around kind of game, it just doesn't work." The Metroid levels can be explored well but are slower in pace due to Mega's inability to heal as quickly as Samus, thus making the game seem longer after die needlessly over and over.

While the game requires player to re-asses this expectations and retrain themselves to beat this game, whati found ironic was that this game had very little to due with Metroids. The levels are from Metroids, the soung inspired by Metroid, even Samus appears in there somewhere but all this is is a strait transfer of Megaman onto the Metroids game. there is little to due with Metrid game mechanics. It feels more like a Megaman game with different background.

Overall, a great experience, for fans of both series. It feels restricted by set boundaries of both games (Mega can't have a grappling beam or look up) and level design is bare bone compared to the original. Fun to play, fun to master, could have been mixed up a bit more.

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Score: 7
SubrosianDimitri

"Doesn't live up to it's standards"

date: November 14, 2009

Playable is a somewhat debatable word to use in the description for this game. It's not bad or anything, just very flawed.

To start off, it feels like a bad idea to place Megaman in a Metroid situation, he can only shoot straight, Samus could shoot up, thus giving the enemies a huge advantage over the player.

Navigating can be a bit confusing, Megaman games are supposed to be linear, this is more of a find your way around kind of game, it just doesn't work.

Finally, going down and dodging enemies is way too hard. At the parts where you have to go down, you never know what's below you, so when you go down, you're probably going to take a few hits from all of the crazy enemies moving all over the place. Dodging the enemies that move diagonally is damn near impossible, the enemies moving left and right in the small spaces which are the only way to go up most of the time, they require impeccable timing to get past.

4/5
7/10

Good, but not good enough to live up to how it's showing itself to be.

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Score: 9
Niqqer

"Megaman!"

by: Niqqer
date: November 7, 2009

Best megaman game on here!

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Score: 9
Eric-the-Rexman

"Good engine."

date: November 6, 2009

Nice engine. It's not very often (I) go through a Flash version or reworked version of a game with few bugs.
I just have one problem:
Where do I go?

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Score: 10
yokoyasha

"win"

date: November 5, 2009

this game is full of it,but there was a glitch where samus rolled in the air, got stuck in the wall halfway though and died.

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Score: 10
qhodave

"absolutely awesome"

date: November 1, 2009

I know its rather old, but it is so neat! I wish there were more than just the 2. like mixing it with wonderboy, kid chameleon, kid icarus, sonson and all these great other j&r's.
way to go!

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Score: 10
olimoe

"check this out"

by: olimoe
date: November 1, 2009

if you beat the mega man vs ghost and goblins game, then come play this one you will have arthur's lance. that's tight!!

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Score: 9
obliviousfafnir01

"Great game!"

date: September 28, 2009

I noticed that if you play again after winning you get the S. Missile and it sticks when you start a new game. So does this mean you get a new weapon every time? Does she get harder to beat? I should probably just play it myself and find out, but I was playing this before work and I'm short on time. I guess I'll have to come back and try again later ~_^

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Score: 10
joshviera13

"awesome"

date: September 19, 2009

this game is awesome samus was hard!!

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There are 115 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 761115 ]