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Reviews For: BLOBS!

(246 Reviews • Avg: 7.09/10)

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There are 25 pages of reviews. [ 1714 | 15 | 16 | 17 | 18 | 19 | 202225 ]


Score: 8
PunkerFish

"Awesome!"

date: July 28, 2004

This game was really fun, i just couldn't stop playing. I got 62,509 points and 7332 kills. :) For your next game I think you should have blobs that run away from you.

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Score: 9
cybort

"wow this is better then i thought it would b"

by: cybort
date: June 24, 2004

no other comments

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Score: 10
neoalucard

"Ack!"

date: June 9, 2004

Make it stop! Seriously! Too addictive! I had to force my hand to click X cause I was winning too much. But I agree with Usa_Brain...too easy. But it was an awesome game man! And to anyone who is saying "damn that is hard" remember, guard your base with your life FIRST! Yeah, sure, its great to try to collect to 100 percent, but its damn near impossible during the 2nd, 3rd, and 4th doors.

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Score: 9
USA-BraiN

"Yeah"

date: May 17, 2004

I don't review much lately, but this is worth one. Excellent creation, i'm still wrestling with the flash creator and you can make this. Care to help me? Lol

It's a very good but a few could be updated, i read this in the reviews before as well but to put them in a line:

1) Make sure the 'Trap' button says something like as with the speed: 'The 4 traps are placed' when you've placed them, it only costs 250 points.
2) At least one speed upgrade less, it makes it to easy, indeed as in 'Defend your Castle'.
3) Make the 'Defenses' button something like requires 50% power and 50 points, or make it only 25 or 50 defense, because now you can't lose, even in the beginning.
That's about it, I hope you take this with you.
But overall, EXCELLENT.

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Score: 10
TheCoolDude69

"HAHAHA"

date: April 30, 2004

not bad...... i got 39917 grand TOTAL... nice game man! it rocks

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Score: 10
donotcare95

"Can't...stop...playing!"

date: April 24, 2004

This game rocks! It would be even better if you could download it to your computer.

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Score: 8
CanadianGurl

"pretty good"

date: March 30, 2004

it was a good game, but id like to be able to go faster at any given momen

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Score: 7
futuredudeman

"BLOBS!"

date: March 29, 2004

The last review pretty much covered everything, I personally liked the fact that if you play for long enough it eventually becomes easily dominated, it's sort of a little prize for being a devoted player.

One little after effect I didn't like is that when I was done playing, my brain sort of shut down for about half an hour and wanted to go back to playing.

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Score: 5
Bezman

"Okay"

by: Bezman
date: March 28, 2004

It seemed like a fairly inventive game (even if it bears a resemblance to my own rol-ovir/skears series ;p).

One thing I'd say is that when only the top door is open, the game is as dull as normal water. It's only when two or more doors are open that it starts to be any sort of challenge. I mean, I can just leave the blue blob just above the exit and have him take care of that part of the game without any input from myself.

It seems as if the difficulty rises somewhat slowly.

Then, when the 3rd door opens, to have the purple blobs appear makes for a momentous rise in the difficulty level and it kind of seems as if too much happens at once at that point.

I strongly suggest the bottom door should open much sooner than it currently does. Also, there should be a replay button at the end so we don't have to right-click or reload the page. (Our high score should be kept in memory of course.)

Also, I find it really annoying that after laying 4 traps, we can still use up our points that way even though it doesn't actually do anything. Maybe the option should be dimmed?

After dying for the first time, I felt no real compulsion to retry, but carried on, just so I could properly critique the game.

It did become rather enjoyable as I discovered the way that defence could be relied upon to extend play and white blobs heal the core, adding another wee dimension.

However, once I'd managed to raise the speed, the game became stupidly easy. When the speed was maxed out, all blobs could be taken care of without ever needing the speed boost. And the circle of death, combined with the defense raiser would take care of any that got through.

It's kind of like 'defend your castle' in that after a while, the game loses any challenge, but unlike that game, it's not as instantly appealing before that point.

You'll need to really change some of the mechanics to make this a good game.

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Score: 7
Cyberdevil

"GReat!"

date: March 10, 2004

Yeah,good idea for a game,its been done before,but not with blobs as far as i know,well,keep up the good work!

-cd-

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There are 25 pages of reviews. [ 1714 | 15 | 16 | 17 | 18 | 19 | 202225 ]