The first great series to showcase on Newgrounds. Still a favorite!
What would happen if robots went back in time to ancient Greece?
The 12 hour graphic novel epic that resulted from three years of dedication.
I'm a Voice Actor for Hire!!
Check out my latest audio submissions on my profile for samples of my voices!
I work on commission normally, but I consider otherwise based on viewership potential and quality of work.
PM me ANY and ALL details if you're interested in my services!
Producer, writer, artist, and voice actor looking for an animator to team up with. I mostly do music, but I'm open to anything!
I speak English as well as Spanish and a little German. PM me here or on Skype: axisblade.tw
Looking forward to meeting everyone!
Hello to one and all this is I,"FuzzzyDice".
I am posting here again on the collabinator pool because none of you rejects have to balls to handle this D.
Who is this D you might ask. This D, can be whatever you want it to be baby.
I write, I voice act, and I produce music.
What? this doesn't prove anything and I sound like a complete tool right now?
I have had around Two and a half years of producing and I have plenty of audio for you kids to check out here
Some of that may now impress you. But this is ok, because I don't give a fuck what impresses you or not! :D
Along with all them audio thangs, I do some voice work as well. Yes I may still be considered a amateur, but I can assure you this. "My moaning is like none you have ever heard before".
At this moment I might have just gave you the shivers. I know, I'm fabulous.
But to keep it PG and more original and descriptive. I have a great variety of loony and crazy voices for you to choose from.
So you understand how large the variety is, I haven't caught all of them in my voice demos. Those are their just to remind all you hos I still Voice stuffz. But to cut short on this in particular subject, here's a few of my demos for everyone to check out.
And a sexy animation by hadencreate - http://www.newgrounds.com/portal/view/649212
As for writing.... Writing isn't something many people know me for.
Let me give you some evidence that I have done some writing.
This may not be anyones cup of tea and I deeply apologize. I do not hold any liability to the pain or pleasure that I have inflicted on any of you and not no man nor woman shall hold be accountable under any claims both in public places or a court of law.
(I just wanted to banter carry on then!)
If you guys can't get a grasp on my writing style. I understand, now get a writer you do understand if thats what you prefer, I'm not going to coddle or ween any of you into thinking otherwise.
Thank you for your time if you are reading this, GLHF and stop sending me hate mail. I prefer the kind of mail that manotran sends me. He gives me giggles and I love him :)
And one more think I want you guys to note before I click "Add me!" I work with all experiences. You could be new to programming, you could be new to animating and so on. I just want to help get you and myself out their so everyone knows how fucking fab I am.
Thank you all, Hugs and
**I am happy to animate, script, or create art for DIRT CHEAP.** Only conditions are that I need to be paid promptly through Paypal. If interested, check out my stuff on NG; here's a sample: http://www.newgrounds.com/art/view/octochan-animation/untitled
:) pm me if interested
I've got some work. A game. Big project, so it's gonna take a big crew. Here's how it's going to go down- we are going to develop a small crew to work on a demo for the game and showcase it on The Behemoth. From there we can get a bigger crew, and get the job done. PM me if you're interested!
Offer ends May 6, so get those requests in as soon as you can!
Looking for: 2D Artist, Animator and Level Designer
We're currently looking for developers, as mentioned in the title for our mobile game, Honeycomb Havoc (Working Title).
‘Honeycomb Havoc’ (Working Title) is a 2D Endless Runner/Platformer involving an arcade style shooting mechanic and virtual currency for upgrades.
The aim of the game is to collect honey from bee colonies, avoiding obstacles and to escape with the amount of honey the protagonist may have left at the end of the run.
Losing all of the honey causes the game to instantly give the player a game over.
The player can collect secret items, power ups and virtual currency to upgrade the character’s ‘costume’ (The costume is what allows the protagonist to fly and collect honey efficiently).
Honeycomb Havoc is set in a fictional world where bee’s have taken over. They have grown monstrous sizes, attacking human’s around the world. The protagonists come up with an idea to sell the honey in exchange for cash to finish the bee costume so that they can give them out to the humans for protection.
Honeycomb Havoc will be created in C#.
Honeycomb Havoc will be released on iOS and Android.
Honeycomb Havoc is a 2D Endless Runner/platformer that uses a vintage arcade shooter mechanic to blast incoming dangers away from the character. The levels will be fast-paced but simple, allowing hours of addictive game-play.
Jump, slide and tap through each run.
Complete a variety of levels defeating bosses.
Collect in-game currency for a variety of items, upgrades and appearance changes. Crafting is also an option if the player has not got enough currency.
Complete a list of challenges with your protagonist.
We currently have a build nearing an alpha version.
-Build With Placeholders Only http://puu.sh/hwhhU/23df918e96.jpg
- Tyson McKenzie [Project Manager]
- Omar “Creo” Cardenes [Art Director]
- Brad “Bruce” Clinton [Contributing Programmer]
- Anicet [Programmer]
- Michael [Programmer]
- Tony Winslade [Programmer]
- Aatu Heilimo [Concept Artist/Animator]
- George Albone [Composer]
- Noam Guterman [Audio SFX]
- Must be able to draw the characters frame by frame
- Must be able to follow the art styles from the concepts given.
- 2D level Designer
Must be able to create levels with similar art style. Do not need to color.
Offering a percentage of revenue
- Mobile Platform
- C# Language
- Adobe Photoshop
- Adobe Flash
- Paying for Dev. License on IOS and Android
Have you ever wanted something so badly that you'd give up some of your time on this earth to have it?
What would you do if you actually COULD?
That's the question facing our "hero". After giving up almost all his time, he learns that once he dies everything he has ever owned or done will disappear.
His mission? Collect the 12 time icons and replace them back onto his death clock before his time is up.
My mission on the other hand, is to get something functional. Getting a barebones, playable, alpha state by August.
What I can do is the base concept of most everything. The only things i cant do at all are music and level design.
But here's where the ambition comes in: each level will be randomly(procedurally) generated. On top of that, you only have 10 minutes per level and the weapons, shields, and abilities you choose at the start take away from that time.
[Who I need]
People with coding/game logic experience (ex. Unity)
People with some prior experience designing levels (If procedural generation is too much)
Artist for player and block/tile textures
Someone to bounce ideas off of
I dont need a musician yet as ill be testing with stock assets for the time being
If you're interested, hit me up through NG or email - Chase@mandica.com
I'm a musician, writer and since recently a pixel-artist.
You can see references on my profile, on soundcloud or on splice.
https://soundcloud.com/colibriofficial <------------ Soundcloud
https://splice.com/colibri <------------ Splice
If you are interested, please contact me through my email address: email@example.com