Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 4/16/05 06:35 AM, Chrispington wrote:At 4/16/05 06:10 AM, Ssilver7 wrote: Those look awesome. May I ask what program you used?Maya isn't hardcore enough. We use 3dmax, program of kings!
I'm assuming maya
Last one!
they made shrek 2 in maya. i think that result is a bit more hardcore than that coke can
At 4/16/05 06:38 AM, AloneInTheDark wrote:
they made shrek 2 in maya. i think that result is a bit more hardcore than that coke can
This was made on home computers, by two people, in a fortnight as a first project using 3D. Comparing it with Shrek is stupid, and pointless.
Just you wait, epics will come!
At 4/16/05 06:42 AM, Chrispington wrote:At 4/16/05 06:38 AM, AloneInTheDark wrote:This was made on home computers, by two people, in a fortnight as a first project using 3D. Comparing it with Shrek is stupid, and pointless.
they made shrek 2 in maya. i think that result is a bit more hardcore than that coke can
Just you wait, epics will come!
your missing the point, i was saying, if they can make shrek 2 in maya, that program is pretty hardcore. 3dmax may be program of kings, but you havent proved that yet by the renders
At 4/16/05 06:51 AM, AloneInTheDark wrote:
your missing the point, i was saying, if they can make shrek 2 in maya, that program is pretty hardcore.
It's like a plugin compared to max.
3dmax may be program of kings, but you havent proved that yet by the renders.
Give us time! Also a budget would be helpfull.
At 4/16/05 06:35 AM, Chrispington wrote: Last one!
besides this one most of them were really too dark for me to apreciate...my monitor and/or my video card are somewhat shitty so i can't really get good judgement of darker things.
At 4/16/05 11:06 AM, MethodMinus wrote: besides this one most of them were really too dark for me to apreciate...my monitor and/or my video card are somewhat shitty so i can't really get good judgement of darker things.
2nded
I added shading and a grid thing! Snazzy:
http://www.deviantart.com/deviation/17271107/
At 4/16/05 11:11 AM, scottmale24 wrote: I added shading and a grid thing! Snazzy:
http://www.deviantart.com/deviation/17271107/
Very nice, with a little more shading it would look even better.
Im making the Boss, from Snake Eater
So, here is a little bit of the plan for my Go animation, and some history.
Skip to pictures if you'd like :)
Go is an ancient Asian game, and was once integrated into the training of warriors. The game was understood to teach the players wisdom that would help them in battle. The game was taught to emperors and their children to help ensure a wise rule. This is all true.
The animation is a fictional piece based around that idea. It's follows an Asian general, who quickly rose through the ranks and surpassed his own teachers. He wanted to become better, but there was noone left to teach him, so he made the long journey to a reclusive Go master. He would play this master at Go, and learn all he could from him. The master spends his days meditating on top of a high mountain. After a long journey, the general reaches this mountain:
Go is played by two players taking turns placing a single stone on a board. One player uses black stones, one uses white. Black always goes first - and because of this advantage, the weaker player uses black stones (to help even out the game). Because the master is so freaking good, he will be completely dressed in white robes (Since he is always the better player, he always uses white stones). The general will be dressed in black, humbly admitting that he is the weaker player.
After a long climb, the general finally reaches the top of the mountain, where he finds the master waiting, in all his glory:
That's all I have images for, so far, but the whole animation is storyboarded. =)
heres the car result with the character. its still not finished, but its not my task to color the bgs or add sounds.
At 4/16/05 06:35 AM, Chrispington wrote:
We use 3dmax, program of kings!
Indeed! :D
At 4/16/05 01:42 PM, ZombieLincoln wrote: Go is an ancient Asian game, and was once integrated into the training of warriors. The game was understood to teach the players wisdom that would help them in battle. The game was taught to emperors and their children to help ensure a wise rule. This is all true.
Dude, Go is the best game ever. I got a board for christmas and i love that game.
Those are awesome pics too, btw.
At 4/16/05 03:55 PM, AloneInTheDark wrote: heres the car result with the character. its still not finished, but its not my task to color the bgs or add sounds.
http://img76.echo.cx/my.php?image=atscene42oi.swf
Is that the finished result of the part you had done?
At 4/16/05 04:39 PM, MethodMinus wrote:At 4/16/05 03:55 PM, AloneInTheDark wrote: heres the car result with the character. its still not finished, but its not my task to color the bgs or add sounds.Is that the finished result of the part you had done?
http://img76.echo.cx/my.php?image=atscene42oi.swf
I dont really understand what you meant, but yes thats the finished result of what i had to do for this shot. But in total we made over 6 minutes of animation so far, so i did alot more besides this lol. We are over halfway now
At 4/16/05 03:55 PM, AloneInTheDark wrote: heres the car result with the character. its still not finished, but its not my task to color the bgs or add sounds.
*orgasm*
At 4/16/05 04:49 PM, AloneInTheDark wrote: I dont really understand what you meant, but yes thats the finished result of what i had to do for this shot. But in total we made over 6 minutes of animation so far, so i did alot more besides this lol. We are over halfway now
Yea I worded myself badly but didn't feel like double posting. You answered my question, I was asking if that was the finished version of that piece...Because, I don't know, I didn't seem as good as some of your other works, so I was making sure it wasn't just a practice version.
No offense...
At 4/16/05 04:28 PM, TheExile wrote:
Dude, Go is the best game ever. I got a board for christmas and i love that game.
We should play sometime =D
I've been playing for about a year...Such a good game.
Those are awesome pics too, btw.
<3
At 4/16/05 06:26 PM, MethodMinus wrote:At 4/16/05 04:49 PM, AloneInTheDark wrote: I dont really understand what you meant, but yes thats the finished result of what i had to do for this shot. But in total we made over 6 minutes of animation so far, so i did alot more besides this lol. We are over halfway nowYea I worded myself badly but didn't feel like double posting. You answered my question, I was asking if that was the finished version of that piece...Because, I don't know, I didn't seem as good as some of your other works, so I was making sure it wasn't just a practice version.
No offense...
The entire movie is made in that style. There is absolutely no point in drawing a scene like that hyperdetailed if the rest of the movie cant keep up with that quality. As an animator you always have to make compromises. The drawings look pretty good and the thing is still pretty doable to frame by frame. And besides, i never really cared so much for eye candy. I love directing this thing like a real movie much more.
i just got back on flash and look what i did
At 4/15/05 08:39 AM, NegativeONE wrote:At 4/15/05 12:31 AM, DarkMatter2 wrote: http://img197.echo.cx/my.php?image=namiupperbody7mq.jpgI only have 3 real problems I'll pick at:
-The lips are effed up. Look like a two-piece moustache over a little U-mouth.
-She looks like she could play offensive tackle.
-Her boobies are coming out of her collarbone.
Could ou guys by chance tell me how you qould fix these problems that aren't self explanitor?
WHAT EVER HAPPENED TO THAT DUDE WITH THE RED HAT BROWN TRENCH COAT AND SHOTGUN?!?! I miss the old ASSASSIN days. Click Me
At 4/16/05 06:42 PM, AloneInTheDark wrote: The entire movie is made in that style. There is absolutely no point in drawing a scene like that hyperdetailed if the rest of the movie cant keep up with that quality. As an animator you always have to make compromises. The drawings look pretty good and the thing is still pretty doable to frame by frame. And besides, i never really cared so much for eye candy. I love directing this thing like a real movie much more.
I completely agree with that statement. Thats the same way I look at things when dealing with creating a story or animation.
Happy belated birthday picture. N00b. ^_^
"Days of planning. Weeks of building. Months of perfecting. Seconds of smashing."
Hey guys, I'm back. Had a great birthday. Thanks a million for the tidings and artwork, heheh.
At 4/16/05 06:53 PM, DarkMatter2 wrote: Could ou guys by chance tell me how you qould fix these problems that aren't self explanitor?
For the lips, just study some reference pictures. Bottom lip fuller than the top. All lines should connect, I feel. Again, study references.
The shoulders need to be less wide, and kind of on more of a downward slope. The babs need to be lower. Reference pictures will help even more with body form. Only thing that sucks is that if you get caught looking at nude models for reference, no one will ever believe that it was for artistic purposes XD
IMG]http://img17.echo.cx/img17/3608/cssource7sb.png[/IMG]
[IMG]http://img17.echo.cx/img17/9103/doomsig14lo.png[/IMG]
[IMG]http://img17.echo.cx/img17/256/doomsig28gl.png[/IMG]
[IMG]http://img17.echo.cx/img17/8232/doomsig30yk.png[/IMG]
[IMG]http://img17.echo.cx/img17/3190/jesusisahero4qs.png[/IMG]
[IMG]http://img17.echo.cx/img17/3889/newrobertd5mh.png[/IMG]
[IMG]http://img17.echo.cx/img17/9247/remakeofzombie5qm.png[/IMG]
[IMG]http://img202.echo.cx/img202/3198/robertdeniro29kf.png[/IMG]
[IMG]http://img202.echo.cx/img202/2940/scarfacefinal1si.png[/IMG]
[IMG]http://img202.echo.cx/img202/4302/vinniepaz4po.png[/IMG]
[IMG]http://img202.echo.cx/img202/1048/hellknight2ic.png[/IMG]
At 4/16/05 06:56 AM, Chrispington wrote:At 4/16/05 06:51 AM, AloneInTheDark wrote:It's like a plugin compared to max.
your missing the point, i was saying, if they can make shrek 2 in maya, that program is pretty hardcore.
3dmax may be program of kings, but you havent proved that yet by the renders.Give us time! Also a budget would be helpfull.
I'm sorry, but i have to but in, 3ds max and maya are equally capable programs. I happen to like maya more, because it's what i lkearned on in school, Perhaps you like 3ds max for the same reason. I have used both in a professional setting and they both have their advantages, 3dS max is better for architectural stuff, and maya is better for more organic things. just my opinion, but i don't think either is better than the other. I mean cmon they made shrek, MEtroid Prime, and i believe some of final fantasy the spirits within, on maya. 3d studio, im sure has an equally respectful clientele, but please , DO NOT call maya a "Plugin" just because you do not know how to use it.
http://www.deviantart.com/deviation/17292586/
it walks!
</spamming>
At 4/17/05 12:18 AM, scottmale24 wrote: http://www.deviantart.com/deviation/17292586/
it walks!
</spamming>
i like the detail on the legs