At 12/1/08 09:16 AM, zooominsh wrote:
I like your menu.
Thanks
But when player gone get medal than there will be a medal in the black place.
Yes
And did you have a server ? where player can submit his score ?
No that was just an ani showing it, havent got i ready cause i have not got time this week
Menu is cool, but how did you make the medal AS, when finsh the game, get medal.
Yeah dont worry about that i got it covered!
P.s Awesome game !
I told you, you can do it.
I like the song too.
SLipknot, nice choice. :)
Thanks but i still got a problem with it though! it pissing me off!
At 12/1/08 09:52 AM, Magical-Zorse wrote:
Ok, I'll put in a few more levels.
*yay* just make a veriety of type not just the same change, levels so your challanging the player
At 12/1/08 10:08 AM, CrustySheet wrote:
hehe i havnt touched this in like a week or whenever i showed you last but oh well i got home tonight and thought hey i wonder if.. and yep it did :)
http://spamtheweb.com/ul/upload/021208/4 092_pee.php
Awesome, just plain Awesome. great work!
OK now for the big one
At 12/1/08 11:13 AM, Aurel300 wrote:
Ok, so my post... Longer as always.
sure is
First of all, Magical-Zorse, what about some better graphics? Then, some sound? I dunno. I think that this game IS hard (a little), but that doesn´t mean it is not boring. I think this one is pretty much boring as there is only one level, big time, in which you shouldn´t do anything else that looping in a circle waiting... What about changing its type to a lander, but on a screen that is moving vertically, and when you see the road, try to land as fast, but as precious as you can, and then you get score based on these two factors, and therefore a medal.
I wont comment cause it up to Magical-Zorse although he should follow through on these as what i said above
Now, Randomist, I have some points:
- Music in menu, Y/N? If not, maybe I can help you? Or you are gonna select some good music?
Yes there will i for some reason forgot to put it in that on but i already got two songs if you like to add one be my guest but there will be just one in the collab
- I know that in the menu there will be much more that 29 games (well not so much), but I have to ask, it is a frame by frame coding or kind of an engine?
I stated that i only put 29 pages in it, it took me 3 hours just to add pages and codding ect ect
- Basic model of functions? I mean, when someone completed a game, for example, with 2541 points and a Silver medal, how is going to the game gonna communicate with whole Collab? I think the best would be:
Ok what i was doing is just to have gold thats it to show you finished the game and make it more interesting, unfortunately i will only have gold no silver or bronze purely because it takes a lot more of my time and i dont find it exactly needed so 1 medal will do
Collab_GameWin(score:Number, medal:Number); - The game variable is not needed as there should be a collab´s variable called game, in which will be the number of the game saved.
Collab_GameLost(); - Hm... Pretty easy. If player looses (if there is a lose point), call this function.
Collab_<gamenumber>_Init(); - which is going to be defined in each game and called by the collab on beginning of each game, for initializing functions, vars etc.. Maybe I am going to find some more basic funcs., but these three covered it pretty much...
Thanks but i know what im doing =) with the medals
- Are there going to be Bronze, Silver and Gold medals? Or only Gold?
Just gold
- Progress wiping - auto saving scores and medals - do you need some help or not?
I might do a auto save but again it takes time and whos to say anybody will come back and finish off the rest of the medal and things so this is a 50/50 but im considering this
- Can I make the menu?
Nope thats my job =)
And now something for everyone!
When I saw some of your games, I also saw that there aren´t any that have same graphics. So I suggest using:
a) Pen tool, 5 pt for outter borders, 3 pt for inner borders. I use this one... It is pretty simple, but better than ugly JPEGs...
b) Brush tool, size 3rd from top (3rd smallest) for outter borders, 2nd from top for inner borders (or 1st).
Filling with bucket tool, to kinda "easy" look, don´t close all the inner lines, let them be as they are, but use the "Close Large gaps" option in bucket tool.
Thanks for your suggestions and such and they can use these but its up to them cause there making the game
That´s all for now, and please, let there be music and sounds!
Yes therell be sounds and music dont worry i got it coverd and i got lots of time after this week to finish up!
At 12/2/08 12:53 AM, IceWave-Z wrote:
OOPS SORRY RANDOMIST THE DOWNLOAD ON 4SHARED DIDN'T WORK!
here it is on good ol' spamtheweb (why didn't I do this in the first place)
SWF
FLA
Awesome, Awesome way better than you had, but could you please please please have a veriety of cars, slow ones the take off extra health than the yellow car fast cars that take off 1 heatlh and maybe cars that take more than one shot and then ill except it cause it feels repetitive and theres always just one car at a time so could you do this and your finished sorry for this but id like the best out of your game!