Ok, so my post... Longer as always.
First of all, Magical-Zorse, what about some better graphics? Then, some sound? I dunno. I think that this game IS hard (a little), but that doesn´t mean it is not boring. I think this one is pretty much boring as there is only one level, big time, in which you shouldn´t do anything else that looping in a circle waiting... What about changing its type to a lander, but on a screen that is moving vertically, and when you see the road, try to land as fast, but as precious as you can, and then you get score based on these two factors, and therefore a medal.
Now, Randomist, I have some points:
- Music in menu, Y/N? If not, maybe I can help you? Or you are gonna select some good music?
- I know that in the menu there will be much more that 29 games (well not so much), but I have to ask, it is a frame by frame coding or kind of an engine?
- Basic model of functions? I mean, when someone completed a game, for example, with 2541 points and a Silver medal, how is going to the game gonna communicate with whole Collab? I think the best would be:
Collab_GameWin(score:Number, medal:Number); - The game variable is not needed as there should be a collab´s variable called game, in which will be the number of the game saved.
Collab_GameLost(); - Hm... Pretty easy. If player looses (if there is a lose point), call this function.
Collab_<gamenumber>_Init(); - which is going to be defined in each game and called by the collab on beginning of each game, for initializing functions, vars etc.. Maybe I am going to find some more basic funcs., but these three covered it pretty much...
- Are there going to be Bronze, Silver and Gold medals? Or only Gold?
- Progress wiping - auto saving scores and medals - do you need some help or not?
- Can I make the menu?
And now something for everyone!
When I saw some of your games, I also saw that there aren´t any that have same graphics. So I suggest using:
a) Pen tool, 5 pt for outter borders, 3 pt for inner borders. I use this one... It is pretty simple, but better than ugly JPEGs...
b) Brush tool, size 3rd from top (3rd smallest) for outter borders, 2nd from top for inner borders (or 1st).
Filling with bucket tool, to kinda "easy" look, don´t close all the inner lines, let them be as they are, but use the "Close Large gaps" option in bucket tool.
That´s all for now, and please, let there be music and sounds!