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Tell me what you think!

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Cthun
Cthun
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Tell me what you think! 2008-11-14 18:12:06 Reply

Hello, I'm making this game for fun and I don't know if it will ever be released, but I decided I wanted to hear someone else's opinion on the game.
The graphics are not complete...
Nothings final.
Here it is.
So? :D
I hate how playing it in a browser makes it laggy :(

the FPS its set to is 90, yup 90.

Cthun
Cthun
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Response to Tell me what you think! 2008-11-14 18:15:43 Reply

Sorry forgot to say...
Move with "A" and "D" and jump with "W".
click to shoot...
change guns with 123...
1 is a gun 2 is unarmed so you can interact with some things ( the cannon only for now )
3 is gravity orb thingy...

You can press 3 to hold the gravity orb and click a rock to move it.

You can press 2 to go unarmed and when you're positioned behind the cannon and move your mouse so your hands hit the wood on the back of the cannon and click you can control the cannon

When you're controling the cannon you can use "W" and "S" to rotate the cannon click to shoot move left or right to stop.

Fleshlight
Fleshlight
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Response to Tell me what you think! 2008-11-14 18:23:24 Reply

he's extremely slow but other than that, it seems like it would be a pretty good game.


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Cthun
Cthun
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Response to Tell me what you think! 2008-11-14 18:26:42 Reply

Well, if you wanted you could right click and click "View page info" click the tab Media and save it and play it offline its much quicker.
I wouldn't even say its a game, yet.
Just creating objects and you know.. Just having fun with it.

StuWallinger
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Response to Tell me what you think! 2008-11-14 18:38:25 Reply

Not bad, not bad at all.
I'm not to sure about using 90fps since it'll vary a lot on the power of the person's computer than.
But it looks like good starting pieces.

Fion
Fion
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Response to Tell me what you think! 2008-11-14 19:15:35 Reply

Quite a good little engine you've got going there. The character looks a bit odd but as you said the graphics aren't done yet. I like the interactivity with the environment such as levitation the rocks,the see-saw style platforms and the canon. Also pretty nifty how the bandana moves on the character, little things like this make good games great.

One improvement I could suggest is rather than have the scene snap on to the character - like how the character is always in the exact center - ease it up to the character, so when you move, the character is slightly to one side and then when you stop the 'camera' catches up to him. This just improves things like landing after jumping. The way it instantly stops right now gives me a headache.

Still, it's a good engine, keep working on it and you'll have something ready to go if you ever wish to make a nice little platformer.


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