Forum Topic: The Hello World of flash games?

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CrustySheet

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Posted at: 11/9/08 11:57 PM

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so people what would you say would be the hello world of flash games?
im not talking dressup games a little more advanced than that
i was messing with a mate he is saying Asteroids im saying frogger :)

any other thoughts?


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monksor

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Posted at: 11/10/08 12:04 AM

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var t:TextField = new TextField();
t.text = "Hello World";
this.addChild(t);


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CrustySheet

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Posted at: 11/10/08 12:07 AM

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Hardy harady harady harady har!


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Magical-Zorse

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Posted at: 11/10/08 12:16 AM

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At 11/10/08 12:07 AM, CrustySheet wrote: Hardy harady harady harady har!

he's right, you know

rip livecorpse

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Glaiel-Gamer

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Posted at: 11/10/08 12:18 AM

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CrustySheet

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Posted at: 11/10/08 12:22 AM

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At 11/10/08 12:18 AM, Glaiel-Gamer wrote: pong

i tend to disagree with pong as it requires physics


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Glaiel-Gamer

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Posted at: 11/10/08 12:50 AM

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At 11/10/08 12:22 AM, CrustySheet wrote:
At 11/10/08 12:18 AM, Glaiel-Gamer wrote: pong
i tend to disagree with pong as it requires physics

Pong requires no more physics than any other game. It's quite minimal what it requires actually.


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Pasty-Flawss

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Posted at: 11/10/08 12:53 AM

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I guess the hello world is making it so when you hold down arrow keys it moves in that direction.


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Woadraiders

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Posted at: 11/10/08 02:26 AM

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Space Side-Scroller with like just 1 type of enemy that moves only left no tricks, you can move up and down only, and can shoot and kill the enemies.

Mibbygames.com
panterA

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iameatingjam

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Posted at: 11/10/08 02:38 AM

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At 11/10/08 12:22 AM, CrustySheet wrote:
At 11/10/08 12:18 AM, Glaiel-Gamer wrote: pong
i tend to disagree with pong as it requires physics

Yeah your right, it was a lot harder for me to make a pong game than some of my first platformers


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RyanPridgeon

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Posted at: 11/10/08 03:01 AM

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At 11/10/08 12:22 AM, CrustySheet wrote:
At 11/10/08 12:18 AM, Glaiel-Gamer wrote: pong
i tend to disagree with pong as it requires physics

You think it requires more physics than Asteroids?

I make flashes because I can.
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liaaaam

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Posted at: 11/10/08 03:17 AM

liaaaam NEUTRAL LEVEL 22

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if(ball.y>bat.y/2){
ball.yspeed++;
} else {
ball.yspeed--;
}

That's not hard..

But I guess trace("Hello World"); would be the best answer. Yes.


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DiscoBeard

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Posted at: 11/10/08 03:40 AM

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Tetris

Lots of arrays and theres about a gillion ways to do it, so it gets you thinking.

First game on Newgrounds, Super Video Poker!


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Bobby444

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Posted at: 11/10/08 03:40 AM

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A catapult game like mine!

OMG FISH

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Fion

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Posted at: 11/10/08 05:09 AM

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Hentai Quiz, why do you even need to ask.


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KaynSlamdyke

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Posted at: 11/10/08 05:14 AM

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I second Tetris (array management, conditions, functional game mode states).

I also recommend Mastermind (array management, solver algorithms, parsing), Frogger (timing events, keyboard input), Noughts and Crosses (artificial intelligence), Matching Pairs (game modes, random sorting), Slot Machines and Arkanoid (physics).

Best bit of it is that all the above (bar arkanoid) can be coded to output as text only, meaning you only need to display everything either in a textfield with a fixed width font, or in the output window.

Keeping graphics seperate to programming encourages a specific mindset that covers problems from a purely coding side of things, and doesn't slow you down when it comes to taking your code and assigning graphics to it (which in turn, promotes an OOP way of thinking later in your programming career)

Current build for ThreedeeTiles : Monkey
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5h4d3ofBl4ck

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Posted at: 11/10/08 06:58 AM

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Dress up games.


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zuperxtreme

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Posted at: 11/10/08 08:53 AM

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At 11/10/08 12:18 AM, Glaiel-Gamer wrote: pong

I second this.

Then Pong written completely in AS.


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Bobby444

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Posted at: 11/10/08 09:22 AM

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OctoFlash

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Posted at: 11/10/08 10:33 AM

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i think platformers are definitely in the top 3. maybe #1.

BLAM DAMN SPAM. That rhymes! So what do we learn?
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WolfAkela

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Posted at: 11/10/08 11:50 AM

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Really, my guess would be dress up games.

Or based Key.isDown which moves a movie clip.

Or trace.


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