The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI have made a flash movie and have just started to add some sounds on a couple of different timeline layers. When I playback the timeline everything works perfectly as planned. But when I make an swf
the first half of the movie is synchronized well then for some reason the sounds start to play a few seconds before they should. I have double checked everything and all seems ok until I render to swf.
I have never had this problem before on other flashes and have not made any changes to the configuration.
Can someone throw some light on this please?
Make sure all sounds are set to "Stream".
At 10/11/08 05:58 PM, Gatling wrote: Make sure all sounds are set to "Stream".
Yeah, I had already checked that. They are all set to stream.And still doesnt work.
Are you using an internal sound or external?
At 10/11/08 06:32 PM, dark12222000 wrote: Are you using an internal sound or external?
Im sorry but I dont know what you mean.
I have recorded voice from a mike and also sound effects from a disc. Nothing that I dont normally do.
What I mean to ask, is the sound embedded or are you streaming over the net?
At 10/11/08 11:34 PM, dark12222000 wrote: What I mean to ask, is the sound embedded or are you streaming over the net?
I reckon its imbedded, because I simply have added sound to a flash animation to upload to Ng. I dont intend to do anything else with it like putting it on a website other than here.
At 10/12/08 08:42 AM, vdorod wrote:At 10/11/08 11:34 PM, dark12222000 wrote: What I mean to ask, is the sound embedded or are you streaming over the net?I reckon its imbedded, because I simply have added sound to a flash animation to upload to Ng. I dont intend to do anything else with it like putting it on a website other than here.
its weard i had the same problem ages ago, all i do now is set my freme rate to 20 and my sound matches up all the time :3
~NeKoFlUfF~
~NeKoFlUfF~
its weard i had the same problem ages ago, all i do now is set my freme rate to 20 and my sound matches up all the time :3
I will try that if I keep getting problems. But it seems my problem was caused by testing audio effects
etc about half way through my flash without having any other sounds before. I thought that would be ok
but it wasnt. I have now added a background music layer in the timeline which runs throughout the whole animation which has now "stabilised" my other sounds when rendered to swf. I dont understand why that happens but its helps to know that by putting a background track in works.
If you did not want to change you flash to 20fps you could do this and turn down the sound.
Thanks for your help anyway.