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Final testing on our Next Game!!!

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Bluebaby
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Final testing on our Next Game!!! 2008-10-05 00:57:34 Reply

we are doing the final testing on Meat buy, Me and jons game.

we invite you to check it out early and report any bugs you run into along the way.. if yo find any.

I Give you...

Meat Boy!!!

-Edmund

Musician
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Response to Final testing on our Next Game!!! 2008-10-05 01:02:39 Reply

Hey I'm Jon, the other guy working on this game. Thanks in advance for any feedback you guys can give us.


I have no country to fight for; my country is the earth; I am a citizen of the world
-- Eugene Debs

sweet21
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Response to Final testing on our Next Game!!! 2008-10-05 01:03:03 Reply

nope its all good cant wait to add it to my favorites list


I'm just a dreamer.
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kirbykiller4
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Response to Final testing on our Next Game!!! 2008-10-05 01:04:03 Reply

And you felt the mad as hell emoticon was appropriate because.......


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blazer133
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Response to Final testing on our Next Game!!! 2008-10-05 01:04:15 Reply

mind publishing it? It wont load for me.


NEVER FORGET

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Musician
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Response to Final testing on our Next Game!!! 2008-10-05 01:06:04 Reply

At 10/5/08 01:04 AM, blazer133 wrote: mind publishing it? It wont load for me.

Give it a bit, it's 5mbs and the pre-loader isn't in yet.


I have no country to fight for; my country is the earth; I am a citizen of the world
-- Eugene Debs

blazer133
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Response to Final testing on our Next Game!!! 2008-10-05 01:16:02 Reply

Oh ok, thanks.


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the1stguy1
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Response to Final testing on our Next Game!!! 2008-10-05 01:16:22 Reply

You made the saws/flames a lil twitchy, they'll kill ppl too easily, i mean even if you come close you die


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Tesla-Claw
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Response to Final testing on our Next Game!!! 2008-10-05 01:19:23 Reply

looks like an awesome concept.


Yeah.

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Montycarlo
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Response to Final testing on our Next Game!!! 2008-10-05 01:24:08 Reply

I got up to the saw-stage, and found it annoying, because of the velocity increase and slide, it's very hard to land on ground and not slide into the saws. I did however get up to the final platform, but died at the last saw, even though I didn't actually touch it.


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In the face of ambiguity, refuse the temptation to guess.

Coaly
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Response to Final testing on our Next Game!!! 2008-10-05 02:06:22 Reply

The level Shafted Meat gave me a lot of trouble, because I couldn't really see when I had to release so I was guessing, and when I finally jumped all of them correctly I only assumed that I had to jump on the last one too, which seems perfectly reasonable to me, but then I died because I didn't have to jump. The seemed like the worst part of any level, the fire, salt, and saws are extremely touchy yes, but that part of that level I wouldn't expect anyone to make the first time ever, it's kind of just a screw you moment. If you opened up the top and let people have to jump out to the right, or just not put a ceiling and have the pink guy on the right on a platform, that would make that level much better imo.

Also, I think this might be a glitch, on the level kaboom, I grazed the side of the block with pinky on it, and the guy came and took him away, and I didn't beat the level, I don't know under what circumstances that happens, I thought it was the end of every level set. So I grazed the block, pinky got taken away, and the level didn't end until I got blown up.

The controls are so extremely touchy it makes it hard to do some of the precision maneuvering that the levels require. You could maybe tone those down a bit, but that's up to you.


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Luis
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Response to Final testing on our Next Game!!! 2008-10-05 02:08:57 Reply

yea those saws are so brutal or it feels like their boundaries are overblown.... the wall bouncing was a blast.... i guess the percision aspect of that saws level annoyed me. Like i didnt mind dying when the screen scroll ran me over.. but like running into the saws it was like grrr


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gibleto
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Response to Final testing on our Next Game!!! 2008-10-05 02:16:16 Reply

Looks amusing ha. Can't wait. I always love your games.

poxpower
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Response to Final testing on our Next Game!!! 2008-10-05 02:23:56 Reply

dude, FIX THE BUZZSAW RANGE.

They get you wether you're standing on them, or 10 miles away from them. Because your character jumps with a shitload of inertia, they're already hard to avoid as it is!

Also your interface is sorta lame :/ Just black boxes and white text. I mean. You're awesome, you can do way better than that :D Also I think it's a sham that the game is so tiny, I'd love to be able to see the characters better while I play.

ok back to testing...
( while listening to Def Leppard )


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Response to Final testing on our Next Game!!! 2008-10-05 02:34:07 Reply

Hey, you guys are awesome thanks for all the feedback so far. We're working on fixing the hitboxes right now seeing as it's the #1 complaint everyone has been having.


I have no country to fight for; my country is the earth; I am a citizen of the world
-- Eugene Debs

poxpower
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Response to Final testing on our Next Game!!! 2008-10-05 02:35:29 Reply

-meatboy moves way too fast, it's almost impossible to keep him on any ledge
-the range of anything that attacks you is too large, saws, bullets, fire etc. Fire on top of a block can get you if you're standing next to the block, it's pretty homorific :o
-when you wall jump, you have to let go of the controls of you want to go in the opposite direction, as opposed to pressing the arrow of the direction you want + jump. That kills me constantly and is the most annoying thing I can think of.

Maybe I just suck at controlling this little meat thing. I dunno.


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Mind-Edge
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Response to Final testing on our Next Game!!! 2008-10-05 02:37:22 Reply

As other people have said, the saws kill me if my character goes even slightly over the next tile and I think you guys should allow a bit more error there.

Coaly
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Response to Final testing on our Next Game!!! 2008-10-05 03:22:09 Reply

I repeated the glitch on a different level, of getting bandaid girl to be taken away by dr. fetus, but the level doesn't end, then if I go to the empty space where bandaid girl used to be, I beat the level.

I also managed to finally beat the game, not expert mode yet. I beat all the levels in the game except for six six six, I don't see how that level can be beat.

Also the saws that go on and off don't reset every time you die for the level, which I think they should, so that the level's dynamics are the same. I couldn't tell if the shooters reset or not.

And the lava blocks that go on and off look like they should pulse three times but they pulse three and a fraction of a time, that's just um... aesthetics, though. Might be the same thing for the saws, but I dunno.


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Response to Final testing on our Next Game!!! 2008-10-05 03:49:08 Reply

Thanks for bringing that to my attention Coaly. We actually intended to leave something behind when Dr Fetus disappears like a portal or something, but we never added it. We'll definitely do that now though to help the player understand where the end of the level still is.

More importantly the swf has now been updated with smaller hitbox collisions on the character, and larger saw blades that better illustrate their hitboxes. Tell me if you guys think it's easier now that those have been changed.


I have no country to fight for; my country is the earth; I am a citizen of the world
-- Eugene Debs

Coaly
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Response to Final testing on our Next Game!!! 2008-10-05 14:54:29 Reply

Every time I clicked to go back from the campaign levels screen, I'd also accidentally click the newgrounds logo and it'd take me to newgrounds. Looks like the go back button activates on mouse down and the newgrounds logo button activates on release.


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Auroron
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Response to Final testing on our Next Game!!! 2008-10-05 15:23:21 Reply

too responsive controls. Awful hit detection. Impossible to make precise jumps.


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Luxury-Yacht
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Response to Final testing on our Next Game!!! 2008-10-05 15:26:29 Reply

Oh man, loving the physics engine and wall jumping here.


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Tykwa
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Response to Final testing on our Next Game!!! 2008-10-05 16:21:22 Reply

Meatboy needs to stop acting like luigi, and more like mario

Get it?
Puzzled
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Response to Final testing on our Next Game!!! 2008-10-05 16:21:32 Reply

it wont load for me


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im an attention whore DUR!

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