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Flame and fire special FX

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Moltimert
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Flame and fire special FX 2008-09-30 15:08:33 Reply

As I've said many times before
I'm making a sidescrolling shooter.

At this point I'm adding all these special effects that
and one of those is the ships flame. As the player moves forward I'd like the flame to leave a trail
(like in the picture). But I'm not sure how to do it
It probably wouldn't be a smart idea to simply draw it in the MC cause the ship has to move up and down and stuff

So if you can throw some actionscript ideas or post a link to a tutorial or something
it would be greatly appreciated.

Thanks

Flame and fire special FX

TheAutocrat
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Response to Flame and fire special FX 2008-09-30 15:28:03 Reply

flashkit.com has alot of tutorials. www.layersmagazine.com does as well. you can try tv.adobe.com as well but its more on the professional side of things and probably won't have what youre looking for.


"Some people never go crazy. What truly horrible lives they must lead." - Charles Bukowski.

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Moltimert
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Response to Flame and fire special FX 2008-10-01 08:33:55 Reply

At 9/30/08 03:28 PM, TheAutocrat wrote: flashkit.com has alot of tutorials. www.layersmagazine.com does as well. you can try tv.adobe.com as well but its more on the professional side of things and probably won't have what youre looking for.

not helping

why would people bother to post here
if everytime you ask something
you'd get directed to flashkit.com ...

Guil07
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Response to Flame and fire special FX 2008-10-01 09:53:53 Reply

Look at the game Alpha Bounty (no space on NG, just Alphabounty), that's probably exactly what you're looking for...
One of the best ways I found to get help was to email around and try to get in contact with the author of games that have stuff you're looking for. Bodhi, the guy that made it has his own small flash-portal site. Have a look there, find an email address and try to get in contact. I'd give you his email but he probabl wouldn't want me ot give it out.

Not that hard to find people if you're patient and word your emails nicely though ;)

~Guil


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reefermadness
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Response to Flame and fire special FX 2008-10-01 10:16:37 Reply

One way could be to make a semitransparent circle mc and then add them as a trail behind the aircraft so they overlap each other..

I can make a small example later... if you want it

Moltimert
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Response to Flame and fire special FX 2008-10-01 11:51:15 Reply

At 10/1/08 09:53 AM, Guil07 wrote: Look at the game Alpha Bounty (no space on NG, just Alphabounty), that's probably exactly what you're looking for...
One of the best ways I found to get help was to email around and try to get in contact with the author of games that have stuff you're looking for. Bodhi, the guy that made it has his own small flash-portal site. Have a look there, find an email address and try to get in contact. I'd give you his email but he probabl wouldn't want me ot give it out.

Not that hard to find people if you're patient and word your emails nicely though ;)

~Guil

That's not exactly what i had in my mind
but it's not a bad idea. I believe that in alpha bounty the author
has some kind of code where the flame grows longer as the speed increases
I might just try that out

i suppose a particle effect would be more relevant to my interests though

btw i have a small swf online
w just the flying code and some fancy text effectsclick here
im thinking of adding some sort of rotation to the ship when
it moves up and down

Moltimert
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Response to Flame and fire special FX 2008-10-01 11:53:48 Reply

At 10/1/08 10:16 AM, reefermadness wrote: One way could be to make a semitransparent circle mc and then add them as a trail behind the aircraft so they overlap each other..

I can make a small example later... if you want it

I would be very happy if you could do that :)

reefermadness
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Response to Flame and fire special FX 2008-10-01 13:09:05 Reply

Will an AS2 example suffice? im not king of AS3 (yet :))

Moltimert
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Response to Flame and fire special FX 2008-10-01 14:06:55 Reply

At 10/1/08 01:09 PM, reefermadness wrote: Will an AS2 example suffice? im not king of AS3 (yet :))

I'm using AS2 too
so no prob