Forum Topic: The Extreme Stealth Collab!

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funkycaveman

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Posted at: 9/23/08 01:46 PM

funkycaveman FAB LEVEL 20

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At 9/23/08 01:37 PM, Musee wrote:
im i sure, lol, i have played 120 hours on the tf2 on the ps3 and 50 hours as an engineer and i have the orange box on pc as well, i am making an orange box flash game that i have spent 4 months on so far, so i think i know the game. the file did not work for me to download, try megaupload for uploading.

i will make it better, when i have downloaded it you cant make any changes to it cos i will be and the file you have wil be overwritten by my updated one, i will post updates to here on my progress if you want and if you dont want other people to DL your file send it via PM
I've got it on the PC, I've played 128 hours engie. :P

Hm... Even the fixed link?

MegaUpload sucks, too many adverts; and they cap the download to 200 KB/s, I've tried 2shared, didn't work, I just tried MegaFileUpload to no avail, so I'm using Save File, much better.
Here's the link, it works as I've tested; and fully downloaded the file myself... If not, then I'll try again.

yep it worked, so 128 hours as engineer and 0 at evry thing else, thats what it sounds like, add me on steam, same username, we can play sometime? the download worked and will work on that and have it ready somtime. i will try not to make it too big, is it ok if i send it cs3 file to you? you get adverts if you dont pay for stuff btw websites do make money btw.

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OctoFlash

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Posted at: 9/23/08 01:48 PM

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At 9/23/08 01:26 PM, Uni-bombeR wrote: Well Can I do a movie based off anything.
Or no?

you can make a movie but not based on metal gear.

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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Musee

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Posted at: 9/23/08 01:54 PM

Musee LIGHT LEVEL 17

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Posts: 217

yep it worked, so 128 hours as engineer and 0 at evry thing else, thats what it sounds like, add me on steam, same username, we can play sometime? the download worked and will work on that and have it ready somtime. i will try not to make it too big, is it ok if i send it cs3 file to you? you get adverts if you dont pay for stuff btw websites do make money btw.

Nah, my favourite class is Spy. :P
I'll add you later.

Good, yeah; I'm using CS3.

Websites earn money by getting loads of registered users; then advertisers pay them to have their adverts on the website; thus all the registered users see the ads and a percentage will buy the product.

MegaUpload earns more by making you pay; with that money they extend their domain allowing you to upload unlimited files etc.

It's the same with Rapid Share.

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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funkycaveman

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Posted at: 9/23/08 02:54 PM

funkycaveman FAB LEVEL 20

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Posts: 2,762

hi,

spamtheweb is slow atm for me so i cant upload a preview i will do it later tonoght

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Musee

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Posted at: 9/23/08 03:40 PM

Musee LIGHT LEVEL 17

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Posts: 217

At 9/23/08 02:54 PM, funkycaveman wrote: hi,

spamtheweb is slow atm for me so i cant upload a preview i will do it later tonoght

Try uploading it to 2shared.com or something.

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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Djmr

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Posted at: 9/23/08 04:29 PM

Djmr LIGHT LEVEL 07

Sign-Up: 03/31/04

Posts: 144

Ive been working on the coding, and Ive done quite a bit so far. Shall I show off my work? Um, yeah, why not :P

game = {randomMap:Number, height:Number, width:Number, clip:Movieclip, tileWidth:Number, tileHeight:Number, tilelist:new Array};
game.width = 550;
game.height = 400;
game.clip = attachMovie("empty", "gameclip", 1);
tile = {width:Number, height:Number, frames:Number};
tile.width = 25;
tile.height = 25;
tile.clip = game.clip.attachMovie("tiles", "tileclip", 1);
tile.frames = tile.clip._totalFrames;//only 3 tiles
game.tileWidth = game.width/tile.width;
game.tileHeight = game.height/tile.height;

var i:Number;
var j:Number;
//defining random values
var temprandomone:Number
var temprandomtwo:Number
var temprandomthree:Number
var temprandomfour:Number
var temprandomfive:Number
var temprandomsix:Number
temprandomone = Math.round(2+(Math.random*(game.tileWidt h-2)));
temprandomtwo = Math.round(2+(Math.random*(game.tileWidt h-2)));
if (temprandomtwo == temprandomone) {
if (temprandomtwo > (game.tileWidth/2)) {
temprandomtwo -= 2;
} else {
temprandomtwo += 2;
}
}
temprandomthree = Math.round(2+(Math.random*(game.tileWidt h-2)));
if (temprandomthree == temprandomtwo || temprandomthree == temprandomone) {
if (temprandomthree > (game.tileWidth/2)) {
temprandomthree -= 4;
} else {
temprandomthree += 4;
}
}
temprandomfour = Math.round(2+(Math.random*(game.tileHeig ht-2)));
temprandomfive = Math.round(2+(Math.random*(game.tileHeig ht-2)));
if (temprandomfive == temprandomfour) {
if (temprandomfive > (game.tileHeight/2)) {
temprandomfive -= 2;
} else {
temprandomfive += 2;
}
}
temprandomsix = Math.round(2+(Math.random*(game.tileHeig ht-2)));
if (temprandomsix == temprandomfive || temprandomsix == temprandomfour) {
if (temprandomsix > (game.tileHeight/2)) {
temprandomsix -= 4;
} else {
temprandomsix += 4;
}
}

//random map making 1=solid 2=floor
for (i=1, i>(game.width/tile.width), i++) {
for (j=1, j>(game.height/tile.height), j++) {
tilelist[i][j] = 1;
}
tilelist [i][temprandomone] = 2;
tilelist [i][temprandomtwo] = 2;
tilelist [i][temprandomthree] = 2;
}
for (j=1, j>(game.height/tile.height), j++) {
tilelist [temprandomfour][j] = 2;
tilelist [temprandomfive][j] = 2;
tilelist [temprandomsix][j] = 2
}

//mapbuilding
for (i=1, i>game.tileWidth, i++) {
for (j=1, j>game.tileHeight, j++) {
var tempname:String = "t"+i+"_"+j;
game.clip.duplicateMovieClip(tile.clip, tempname, (i*100)+j);
game.clip[tempname] = (i*tile.width)-(tile.width/2);
game.clip[tempname] = (j*tile.height)-(tile.height/2);
game.clip[tempname].gotoAndStop(game.til elist[i][j]);
}
}

A lot of the start code I wrote on the spot, but the mapbuilding code is a modded version of my main project's mapbuilding code. I probably got something wrong, but hey, at least Im doing something :P


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Djmr

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Posted at: 9/23/08 04:33 PM

Djmr LIGHT LEVEL 07

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Posts: 144

Already I messed up... I forgot to put _x and _y on two of the last lines...

they should be:
game.clip[tempname]._x = (i*tile.width)-(tile.width/2);
game.clip[tempname]._y = (j*tile.height)-(tile.height/2);

If I messed that up, theres probably more mistakes, ah well. I wrote it down in notepad anyways :P


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mooguy

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Posted at: 9/23/08 06:35 PM

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Posts: 1,137

At 9/23/08 09:13 AM, Musee wrote:
I'm sorry, but that file is for FunkyCaveMan, not for you; it's my .FLA file for him to improve, the actual animation (.swf) file will be much smaller (currently at 700 KB), I didn't mean to be nasty; it's just that you've kinda taken my work without my permission, as it was meant for FunkyCaveMan to improve on.

Yeah I wasn't taking your work I was just going to watch it. And after finding out that I had to download it, I didn't really care anymore.

Sorry it took so long to reply :I

'If I did have a tumor, I'd name it Marla. Marla. The little scratch on the roof of your mouth that would heal if you could stop tounging it, but you can't.'

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Musee

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Posted at: 9/24/08 09:09 AM

Musee LIGHT LEVEL 17

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Posts: 217

Yeah I wasn't taking your work I was just going to watch it. And after finding out that I had to download it, I didn't really care anymore.

Sorry it took so long to reply :I

If you want to watch it, find the .swf, the file I opted for FunkyCaveMan to download was the .fla, not the .swf.

http://www.2shared.com/file/3977822/c0d3 c2cd/Team_Fortress_2.html

Erm... I think I liked mine better, unless if it still isn't finished; you've basically messed up the graphics and the original background; and the sentry is in the wrong place. Why are the Engineer's black etc.?

Hope you can fix all of that. And you said that you'd improve the graphics; when you're basically using the ones I used...

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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funkycaveman

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Posted at: 9/24/08 10:33 AM

funkycaveman FAB LEVEL 20

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Posts: 2,762

At 9/24/08 09:09 AM, Musee wrote:
Yeah I wasn't taking your work I was just going to watch it. And after finding out that I had to download it, I didn't really care anymore.

Sorry it took so long to reply :I
If you want to watch it, find the .swf, the file I opted for FunkyCaveMan to download was the .fla, not the .swf.

http://www.2shared.com/file/3977822/c0d3 c2cd/Team_Fortress_2.html
Erm... I think I liked mine better, unless if it still isn't finished; you've basically messed up the graphics and the original background; and the sentry is in the wrong place. Why are the Engineer's black etc.?

Hope you can fix all of that. And you said that you'd improve the graphics; when you're basically using the ones I used...

its not finished btw, i changed the graphics and have added new ones, the black silloutte is a different art style, more stealthy i think, i will work on it until its finished and if you dont like it or octo can choose whatever one he thinks is better for his collab.

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Musee

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Posted at: 9/24/08 10:49 AM

Musee LIGHT LEVEL 17

Sign-Up: 09/22/06

Posts: 217

Erm... I think I liked mine better, unless if it still isn't finished; you've basically messed up the graphics and the original background; and the sentry is in the wrong place. Why are the Engineer's black etc.?

Hope you can fix all of that. And you said that you'd improve the graphics; when you're basically using the ones I used...
its not finished btw, i changed the graphics and have added new ones, the black silloutte is a different art style, more stealthy i think, i will work on it until its finished and if you dont like it or octo can choose whatever one he thinks is better for his collab.

The only new graphics I can see is the one background, and TF2 doesn't really have a "stealth" art construct to it; it's more cartoony as I've done. But yeah, we've got different opinions so I guess instead of breaking out an argument let Octo decide what he thinks fits best for the collab.

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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funkycaveman

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Posted at: 9/24/08 11:51 AM

funkycaveman FAB LEVEL 20

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Posts: 2,762

http://spamtheweb.com/ul/upload/240908/6 0645_Team_Fortress_2.php

hope you like the update, im not here to make enemies, just to help

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Musee

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Posted at: 9/24/08 12:12 PM

Musee LIGHT LEVEL 17

Sign-Up: 09/22/06

Posts: 217

At 9/24/08 11:51 AM, funkycaveman wrote: http://spamtheweb.com/ul/upload/240908/6 0645_Team_Fortress_2.php

hope you like the update, im not here to make enemies, just to help

Indeed we are not.

Well, you've stripped everything off. =P

Although I liked how you kept the outlined glow of the sentry and had it shooting... I could add that to my version. Now you need to lengthen it. =)

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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VirusN

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Posted at: 9/24/08 12:54 PM

VirusN DARK LEVEL 23

Sign-Up: 09/20/07

Posts: 540

sorry octo, but i'm leaving...
having problems with school...

After reading this your brain will have lost 7% of its size
My Epic Thread!

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funkycaveman

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Posted at: 9/24/08 01:00 PM

funkycaveman FAB LEVEL 20

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Posts: 2,762

At 9/24/08 12:12 PM, Musee wrote:
At 9/24/08 11:51 AM, funkycaveman wrote: http://spamtheweb.com/ul/upload/240908/6 0645_Team_Fortress_2.php

hope you like the update, im not here to make enemies, just to help
Indeed we are not.

Well, you've stripped everything off. =P

Although I liked how you kept the outlined glow of the sentry and had it shooting... I could add that to my version. Now you need to lengthen it. =)

ok you know details come at the end of the animation when everything else is finished, i will add logos on the wall, better wall/floor colours, some tf2 HUD, maybe some subtitles.

and i will add more to the end.

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OctoFlash

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Posted at: 9/24/08 03:14 PM

OctoFlash DARK LEVEL 17

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Posts: 839

At 9/24/08 12:54 PM, VirusN wrote: sorry octo, but i'm leaving...
having problems with school...

it's okay, school has got to be the most important thing at the time, so don't worry. take care! :D

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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Djmr

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Posted at: 9/24/08 05:58 PM

Djmr LIGHT LEVEL 07

Sign-Up: 03/31/04

Posts: 144

At 9/24/08 12:54 PM, VirusN wrote: sorry octo, but i'm leaving...
having problems with school...

I dont see how School could stop you making flash. Im in a college doing some pretty hard courses and I still find time. Meh, no offence or anything though, hope you can sort out these problems.

I also got my game's random engine to work now, it creates random arenas, and the character (the red dot) is spawned at his random crossroad spot.

Proof:
http://img521.imageshack.us/my.php?image =sneakrandom1kw5.jpg
http://img156.imageshack.us/my.php?image =sneakrandom4hn0.jpg
http://img511.imageshack.us/my.php?image =sneakrandom5sq0.jpg

The game shouldnt take much longer...


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Musee

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Posted at: 9/25/08 03:47 AM

Musee LIGHT LEVEL 17

Sign-Up: 09/22/06

Posts: 217

I also got my game's random engine to work now, it creates random arenas, and the character (the red dot) is spawned at his random crossroad spot.

Proof:
http://img521.imageshack.us/my.php?image =sneakrandom1kw5.jpg
http://img156.imageshack.us/my.php?image =sneakrandom4hn0.jpg
http://img511.imageshack.us/my.php?image =sneakrandom5sq0.jpg

The game shouldnt take much longer...

Nice.

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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OctoFlash

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Posted at: 9/25/08 07:41 AM

OctoFlash DARK LEVEL 17

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Posts: 839

hi folks, i think i'll make a game too ;D
i already started to make a ninja-game when i noticed that i could add it to the collab!
w/e what do you want, would you like to see a preview (screenshot) or would you like it to be some kind of easter egg which can be seen at the collab for the first time?

thanks to everyone who takes part at the collab, cya!

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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funkycaveman

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Posted at: 9/25/08 10:04 AM

funkycaveman FAB LEVEL 20

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Posts: 2,762

At 9/25/08 07:41 AM, OctoFlash wrote: hi folks, i think i'll make a game too ;D
i already started to make a ninja-game when i noticed that i could add it to the collab!
w/e what do you want, would you like to see a preview (screenshot) or would you like it to be some kind of easter egg which can be seen at the collab for the first time?

thanks to everyone who takes part at the collab, cya!

i made a little ga,me called warzone that probs wouldnt survive on its own, i may post a preview soon

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OctoFlash

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Posted at: 9/25/08 10:56 AM

OctoFlash DARK LEVEL 17

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Posts: 839

i made a little ga,me called warzone that probs wouldnt survive on its own, i may post a preview soon

cool.

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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mikedood

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Posted at: 9/25/08 03:48 PM

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Posts: 64

im gna have 2 abandon the collab. sry.

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OctoFlash

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Posted at: 9/25/08 04:57 PM

OctoFlash DARK LEVEL 17

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Posts: 839

At 9/25/08 03:48 PM, mikedood wrote: im gna have 2 abandon the collab. sry.

you too!? that's sad..
because of school?

EVERYONE READ THIS:
Whoever wants to make the credits, the slot is free now. and mikedood's slot in the collab is free too but that's not necessary...

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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funkycaveman

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Posted at: 9/25/08 05:36 PM

funkycaveman FAB LEVEL 20

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Posts: 2,762

looks like someone got there before us, theres a collab called the annomous callab its about usernames, dam oh well it might still work

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Djmr

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Posted at: 9/26/08 03:16 AM

Djmr LIGHT LEVEL 07

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Posts: 144

At 9/25/08 05:36 PM, funkycaveman wrote: looks like someone got there before us, theres a collab called the annomous callab its about usernames, dam oh well it might still work

this is stealth, not anonymousity...

is anonymousity a real word? Ah well who cares. The point Im trying to say is stealth = sneaking, hiding. anonymous = mystery. Its two different things.


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Musee

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Posted at: 9/26/08 11:09 AM

Musee LIGHT LEVEL 17

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Posts: 217

At 9/26/08 03:16 AM, Djmr wrote:
At 9/25/08 05:36 PM, funkycaveman wrote: looks like someone got there before us, theres a collab called the annomous callab its about usernames, dam oh well it might still work
this is stealth, not anonymousity...

is anonymousity a real word? Ah well who cares. The point Im trying to say is stealth = sneaking, hiding. anonymous = mystery. Its two different things.

He's talking of a collab he wanted to make...

Have you finished that flash yet Caveman?

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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funkycaveman

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Posted at: 9/26/08 11:59 AM

funkycaveman FAB LEVEL 20

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Posts: 2,762

At 9/26/08 11:09 AM, Musee wrote:
At 9/26/08 03:16 AM, Djmr wrote:
At 9/25/08 05:36 PM, funkycaveman wrote: looks like someone got there before us, theres a collab called the annomous callab its about usernames, dam oh well it might still work
this is stealth, not anonymousity...

is anonymousity a real word? Ah well who cares. The point Im trying to say is stealth = sneaking, hiding. anonymous = mystery. Its two different things.
He's talking of a collab he wanted to make...

Have you finished that flash yet Caveman?

yea man thats what i ment about its a collab me and octo will make in the future, and about the flash its finished from what you gave me but do you want me to add more? or are you?

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OctoFlash

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Posted at: 9/26/08 05:16 PM

OctoFlash DARK LEVEL 17

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Posts: 839

At 9/25/08 05:36 PM, funkycaveman wrote: looks like someone got there before us, theres a collab called the annomous callab its about usernames, dam oh well it might still work

oh fu*k that's bad.. maybe i've got another idea then

TO EVERYONE: HE WAS NOT TALKING ABOUT THE STEALTH COLLAB SO KEEP WORKING! xD

BLAM DAMN SPAM. That rhymes! So what do we learn?
the right answer for the most bbs-posts: THE FREAKIN' COLLAB RULES!!!

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Musee

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Posted at: 9/27/08 06:32 AM

Musee LIGHT LEVEL 17

Sign-Up: 09/22/06

Posts: 217

yea man thats what i ment about its a collab me and octo will make in the future, and about the flash its finished from what you gave me but do you want me to add more? or are you?

I've added more; so you should too. :P

"If I were a bad Demoman, I wouldn't be sittin' 'ere talkin' about it!"
-Demoman from Team Fortress 2

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