Hello guys.
My name's Murudai, I'm a professional Flash programmer. I've worked on some great projects in the past, and at the moment I have a variety of projects I'm working on, namely some neat games I'm doing for a software company.
I'm a very busy individual, and I don't have time to complete all my projects. My pride and joy is a full qualified Real Time Strategy written in Flash AS3. I've seen other games like this around, but there are some key elements I've noticed are lacking. But they are in my engine:
- Full collision detection between Units/Objects/Terrain
- Smooth animation
- Fog of War
- AI, with teams.
- HUGE maps, with up to 4 AI individually battling it out (or more if your computer can take it)
- Intelligent AI
- Multiple turrets on units, each with individual firing
- Capital ships, with masses of turrets and the ability to create units, like buildings.
But one of the key features is that I have created an ENGINE, not a GAME. This code engine is designed to be used with your own graphics, and is designed to be easily integrated. Between 1 and 100 units can be supported, ranging from simple tanks to flying fortresses. EVEN massive battleships, bristling with turrets, that strike out at multiple foes at once. ALL stats are stored via external XML files. In fact, to add units you just need to create graphics and make stats up in the XML. Same with buildings, and research upgrades (though research upgrades are a little more complicated).
Even AI is fully customizable through the XML files. From aggressive unit creating and attacking to passive and building creating, all can be created without making a single bit of Actionscript. Make as many AIs as you want.
Levels are also handled ENTIRELY from XML, and there is even an unbuilt level editor that allows you to create a level XML file, or even edit one.
In fact, apart from research upgrades NONE of adding units or AI or levels requires ANY actionscripting, that is the amount of usability I have added to my engine.
Enough talk though. See for yourself :)
Here is the latest version of the game, no instructions but you guys are smart, figure it out: http://www.murudai.com/dantal/index.html Only 1 level, and very basic. Less than 20% of the games full features can be seen.
Here is from my engine testing: http://murudai.bravehost.com/Flash/skirm ish.html This level has you with one AI ally and 2 AI enemies on a HUGE map. 7 units and 7 buildings supported (though the engine can handle hundreds).
Ignore the graphics, this is meant to be a test for the engines, not the graphics.
This is a pretty amazing project, but I am FAR too busy to complete it. What I need is a graphics artist to make me graphics, and a designer willing to use my engine to build a game. In fact, I may even make the entire thing open source.
I believe this could be a very popular game, especially since players can create their own levels. And if the game is made open source, even their own units, graphics and an ENTIRE game using my engine I've created.
I hope you enjoy what I have to offer!