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Posted at: 8/14/08 10:57 PM
Sign-Up: 09/27/03
Posts: 463
I decided to study some pathfinding. I made some scripts, used some free scripts on the internet, and here is the result: Here
What do you think about it? Any suggestions of a game I could make with it?
Posted at: 8/14/08 11:01 PM
Sign-Up: 04/22/05
Posts: 168
That demo of your engine screams 'Zombie Avalanche' to me. How about a Dead Rising type of game? Holding hordes of zombies back with multiple guns and weapons. would be absolutely cool. I'd love to help you if i had some spare time and you were looking for an artist.
Posted at: 8/14/08 11:03 PM
I was thinking more of a chick vs aliens thing
Posted at: 8/14/08 11:16 PM
Sign-Up: 07/19/08
Posts: 25
excellent! great job man!
I'm in a wierd mood! and It feels jolly good!
Posted at: 8/15/08 12:14 AM
Sign-Up: 11/06/07
Posts: 64
I'd see it as a zombie fest like said Honto.
I know the name sucks...
Posted at: 8/15/08 12:22 AM
Sign-Up: 04/04/05
Posts: 2,728
Impressive. Did you use A* for that?
If so, somebody could use your expertise.
Asus P5Q PRO, Intel E8400 @ 3.60 GHz, 4GB DDR2-1000, ATI HD4850
Posted at: 8/15/08 12:26 AM
Sign-Up: 02/17/08
Posts: 421
At 8/15/08 12:22 AM, DarkMana wrote: Impressive. Did you use A* for that? If so, somebody could use your expertise.
he's right exactly what I need beacause I need path finding like that
if you think ((1*10)+2) - (1+(sqrt 1) = 6, you know your addicted to Lost I'm finally awesome
Posted at: 8/15/08 12:32 AM
Sign-Up: 05/31/08
Posts: 239
coool
ain't about how hard you hit... It's about how hard you can get hit, and keep moving forward... how much you can take, and keep moving forward.
Posted at: 8/15/08 12:38 AM
http://wiki.gamegardens.com/Path_Finding _Tutorial
http://www.policyalmanac.org/games/aStar Tutorial.htm
http://www.gamasutra.com/features/199902 12/sm_01.htm
http://proto.layer51.com/d.aspx?f=998
http://blog.baseoneonline.com/?p=87
hope you like those links, if you got more, please post them here. Ill probably make a tutorial sometime.
Posted at: 8/15/08 12:41 AM
Sign-Up: 11/18/05
Posts: 1,700
Nice engine, I like it, good job.
Gorilla Studios || A game is like sex, its better when its free
Posted at: 8/15/08 01:04 AM
Sign-Up: 06/02/06
Posts: 983
I was playing that engine alone for a good fifteen minutes just now.
god im so bored
Epick|Ask me any question! (I reply honestly)| Why people scare me|SOLDIER COMEDY
Posted at: 8/15/08 03:09 AM
Sign-Up: 11/02/05
Posts: 11,395
At 8/15/08 12:22 AM, DarkMana wrote: If so, somebody could use your expertise.
Except, you know, he doesn't actually because he has no idea what he wants.
Go for it Louissi. :D
#ngprogramming at irc.freenode.net haXe | Keel imperative | Spyro! | Thru you
Posted at: 8/15/08 04:09 AM
Sign-Up: 08/30/07
Posts: 448
wow... nice engine! It's already fun to play around in and there's nothing to do yet lol...
Just something I noticed - the baddies don't start following you until you get into sight range. Would you be able to program it so that they get confused a little bit when you get out of sight range?
Posted at: 8/15/08 04:15 AM
Sign-Up: 05/15/05
Posts: 461
It's so well done! make power ups like speed up and stuff!
Like the moon over the day, my genius and brawn are lost on these fools ~Bowser, in Super Mario RPG
Posted at: 8/15/08 01:43 PM
At 8/15/08 04:09 AM, ThePeasant wrote: wow... nice engine! It's already fun to play around in and there's nothing to do yet lol... Just something I noticed - the baddies don't start following you until you get into sight range. Would you be able to program it so that they get confused a little bit when you get out of sight range?
Yeah, i had the idea that if the path to reach the hero is too big, the unit would simply return to the "waiting" mode.
Posted at: 8/15/08 02:12 PM
Sign-Up: 05/22/05
Posts: 320
Yea, this is a really solid engine, I was keeping myself busy with that alone :D With something like this the possibilities are endless for possible games, nice work.
Posted at: 8/15/08 02:48 PM
At 8/15/08 02:12 PM, LonLonRanch wrote: Yea, this is a really solid engine, I was keeping myself busy with that alone :D With something like this the possibilities are endless for possible games, nice work.
thanks
Posted at: 8/16/08 10:35 AM
Sign-Up: 03/23/08
Posts: 75
Very good! I actually played with it for a very long time, this could make an amazing game!
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